SaMmM: 80 second onset for Worker Motivation
+10
rqx
pikachu88
deivo
!|cff0000ffClue
Gippal
alvinchiew
Englocked
rinxx420
Greg
GosuSheep
14 posters
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Should Worker Motivation be changed
Re: SaMmM: 80 second onset for Worker Motivation
vamp speed relies primarily on humans. There is no one strategy that will easily win the game for either side. It's all about the vamp player(s) overpowering their human opposition. If this requires finding a player who hasn't upgraded worker HP, then so be it. If every player played perfectly, no amount of rule changing would lead to a balanced map. The vamp simply would not have a chance to gain any money. This involves building walls of health, Worker hp upgrade, Wall HP upgrade, team repairing, tree cut on the gold spot, anti-assassin towers, blocking all possible ways of a vamp to gain gold. As long as somebody gives you a vulnerability for a shade TP or exposed GMs or whatever, you stand a chance.
I voted no change. And I mostly play vamp. It's hard, but not impossible.
I voted no change. And I mostly play vamp. It's hard, but not impossible.
Silversong- Number of posts : 38
Reputation : 0
Registration date : 2009-04-11
Re: SaMmM: 80 second onset for Worker Motivation
You're lucky i used my vote today or i will de-repute you /ggSilversong wrote:vamp speed relies primarily on humans. There is no one strategy that will easily win the game for either side. It's all about the vamp player(s) overpowering their human opposition. If this requires finding a player who hasn't upgraded worker HP, then so be it. If every player played perfectly, no amount of rule changing would lead to a balanced map. The vamp simply would not have a chance to gain any money. This involves building walls of health, Worker hp upgrade, Wall HP upgrade, team repairing, tree cut on the gold spot, anti-assassin towers, blocking all possible ways of a vamp to gain gold. As long as somebody gives you a vulnerability for a shade TP or exposed GMs or whatever, you stand a chance.
I voted no change. And I mostly play vamp. It's hard, but not impossible.
Re: SaMmM: 80 second onset for Worker Motivation
i'm half agree with silversong...
is it necessary? >_>
!|cff0000ffClue wrote:You're lucky i used my vote today or i will de-repute you /gg
is it necessary? >_>
Gippal- Mood :
Number of posts : 83
Location : on my chair... LOL
Reputation : 2
Registration date : 2009-03-07
Re: SaMmM: 80 second onset for Worker Motivation
He's being ego =.="Gippal wrote:i'm half agree with silversong...!|cff0000ffClue wrote:You're lucky i used my vote today or i will de-repute you /gg
is it necessary? >_>
Re: SaMmM: 80 second onset for Worker Motivation
I'm just giving my opinion. If you don't like free expression and constructive ideas, by all means, gestapo me.
Silversong- Number of posts : 38
Reputation : 0
Registration date : 2009-04-11
Re: SaMmM: 80 second onset for Worker Motivation
That is the very main reason why reputation vote is allowed. If you dislike the post, devote that person and since I got my chance to vote again ^^Silversong wrote:I'm just giving my opinion. If you don't like free expression and constructive ideas, by all means, gestapo me.
Re: SaMmM: 80 second onset for Worker Motivation
Where is the reputation button? Give me screenshot, and I'll give you a rep.
Momo- Number of posts : 27
Location : Stuck at April Fools
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Registration date : 2009-04-15
MySpaceBarBroke- Mood :
Number of posts : 78
Location : Set Home = (Owner of (Picked Players)) Home
Reputation : 1
Registration date : 2009-03-15
Re: SaMmM: 80 second onset for Worker Motivation
Thanks, I see it now!
+1
+1
Momo- Number of posts : 27
Location : Stuck at April Fools
Reputation : 0
Registration date : 2009-04-15
Re: SaMmM: 80 second onset for Worker Motivation
maybe you should increases the range for chain lighting casts, unholy grave and massive grave damages coz it will be fair a little
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