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remake pudge's hook.

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Post by deuuuuude Mon Jul 19, 2010 4:45 pm

allow pudge's hook to have zero collision size so it passes through buidlings,trees and uphills and will not bounce off instead.If this change is implemented we could have the pudge hooking the human to the vamp =>forces player to watch his human more

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Post by mamangan Wed Jul 21, 2010 7:40 pm

That would make pudge a viable unit then. With that implemented, I say there would be a massive price increase to make it balanced.

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Post by Kurisu Fri Jul 30, 2010 12:21 pm

Yes, one thing we all vampires need, beefing up >.> . . .

Doing that would make him a viable unit yes, but mamangan is right when he is saying that there needs to be a price increase or something, but that wouldn't really balance it out.

V3x plus that, ha ha ha, you win. Make him move one way and grab him the other.

The way the pudge's grab is written is that it WILL target invulnerable units. (Correct me if I am wrong, but I am pretty sure I am right.) Therefore, you can have him use his invuln and make him think he is safe, ha ha ha ha, no.

You can still use the shade trick, which is possibly the only value this unit has, but otherwise, no. . . .

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Post by iLawlAtYou Sat Jul 31, 2010 5:02 am

Or make it an upgrade.

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Post by mamangan Sat Jul 31, 2010 7:15 pm

If it is an upgrade it would end up requiring some more gold, simplifying into a price increase. I never had used that unit, so squishy, not worth the hp and armor upgrades.

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Post by Kurisu Tue Aug 03, 2010 1:59 pm

xD Well, there you go, we could just remove it >.>

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Post by iLawlAtYou Sun Aug 08, 2010 4:31 am

If it was a research, it would allow players to either use the old one or the current suggested one.

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Post by Electric7 Mon Apr 01, 2013 3:19 pm

Lol the vampire will be easy to lose because of your request. Doing pudge tricks is a must. Just fix the bug when it will cause very lag when the hook crosses to the river / water terrain.
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