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Claws of The Dreadlord (Modifying Buying Time)

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mamangan
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Modify The Buying Time of Claws of the Dreadlord

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Post by mysticdude42 Fri Jan 01, 2010 4:14 am

If the vampire jst plays against 2 humans, e.g. 1 feeder and 1 pro, he'd at least get 75 gold (for CoD) and break in the pro's base, so, what i'm trying to say that there isn't any comet/ oracles, YET, but only slayers but he wont know since it hasnt been far sighted so he wont know where the vampire is, or what he has in his inventory, so he'd be training his slayer(s) in the slayer swimming pool.after that vampires just use CoD and its an epic fail to humans prevailing.
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Post by mamangan Fri Jan 01, 2010 12:52 pm

You don't build wall of seeing and a few towers?

At least having 3 layers of wall would make the CoD to wear off. And slayer should be blinked back at the very sight of a vampire.

And slayers should be brought in the pool every 30 sec, not making them stay the whole time.

And if you have slayers you should be grabbing the graves and checking for the items that go in cooldown. Assassin, CoD and infernals go to cooldown.

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Post by mysticdude42 Sun Jan 03, 2010 3:51 pm

O.O you played a lot, no?
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Post by mamangan Wed Jan 06, 2010 11:08 pm

No I actually just play 3 games per day.

And I simply countered what you said.

I never had experience playing with such few humans. At a minimum, you should have at least 4.

And for two ancient vamps, at least 8.

I think CoD just goes nicely, imba damage but leaves you with 1 hp, and that is balanced.

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Post by Kurisu Fri Jan 15, 2010 10:53 am

Har har, I don't even play that much.

CoD is easily countered by slayer's invuln (Always have 2 slayers.)

Then build two walls just in case.

By the time he has the first wall, his move should be depleted as with his life, and you can just simple ensnare and kill. Life is good when you know the tricks of the game, eh?

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Post by alvinchiew Sat Jan 16, 2010 11:53 pm

if you have a good macro skills, you can always Heal before you clicking your concoction, like my old partner JuanDiaz, and after he clawed the wall, i would be the 2nd vamp with another CoD clawing the rest of the wall~of course we have either a high level stun or 2 pulse staff... actually it all depends on situations
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Post by mamangan Thu Jan 21, 2010 10:27 pm

Experiencing being attacked by good vamps, alternating chains sure is devastating, but if you are lucky enough to get all humans repair your wall ,vamps would be raped.

I think rather changing it's modifying time, better change it how it works?

I was thinking of getting the bonus damage right after every hit.

Like you start with +1 damage, then 2,4,8,16,32 .... 65536 damage but loosing the same amount of HP. So having that amount of damage, you lose 131071 if you stopped attacking afterwards.

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Post by alvinchiew Sat Jan 23, 2010 12:32 am

but if you implant this system, only vamp with high HP could use this
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Post by mamangan Sun Jan 24, 2010 12:22 pm

alvinchiew wrote:but if you implant this system, only vamp with high HP could use this

yeah that might be true, but a few damage and hp upgrades could cover this.

Also, you gain control on when you would like to stop damaging yourself. Unlike the current one which needs 7500+ stats to survive the duration without dying.

@ main topic

My question would be how much is the bonus given by CoD? Maybe reducing that rather modifying buying time is better?

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Post by Kurisu Sun Jan 24, 2010 2:05 pm

The lag would be amazing XD

Think about it... It has to calculate these stats while playing the game, and then implementing them to your character.

Vampires attack with god speed, it would be uncontrollable. Your life would deplete too quickly.

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Post by mamangan Mon Jan 25, 2010 10:30 am

Kurisu wrote:The lag would be amazing XD

Think about it... It has to calculate these stats while playing the game, and then implementing them to your character.

Vampires attack with god speed, it would be uncontrollable. Your life would deplete too quickly.

It is controllable. The current CoD takes a constant amount of life. After clicking, it would drain out your life even though you didn't land a hit because of slayers using invul.

The one on my mind would only drain life at every hit you give off.

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Post by alvinchiew Tue Jan 26, 2010 10:25 am

mamangan wrote:
yeah that might be true, but a few damage and hp upgrades could cover this.

Also, you gain control on when you would like to stop damaging yourself. Unlike the current one which needs 7500+ stats to survive the duration without dying.

@ main topic

My question would be how much is the bonus given by CoD? Maybe reducing that rather modifying buying time is better?

Not really... i know a someone could use a CoD at lvl 7 and pawns the whole game~ of course after dreadlord he would heal and use concoction at minimum time.

And also the bonus of CoD is fair enough, unlike HoB, CoD doesn't give extra stat, just adding wall armor, in early game it'll need quite a good few second to destroy a Ruby, at that time you could always use a slayer to invulnerable your wall tongue
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Post by -GoG-|Clone Wed Jan 27, 2010 1:52 pm

I agree with alvin, and one more thing as if u have 7500 "Kitty Claw" u doesn't need a CoD to break the ruby wall because the stats already enought for ur to attacking the wall, unless the human got 2 layer of Ruby so u might be using CoD.

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Post by GosuSheep Thu Jan 28, 2010 12:16 am

Do you people realize that no one is developing the map? All of this talk is completely useless.
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