alter vampiric research centre collision size
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alter vampiric research centre collision size
Placing 2 vampiric research centres at the 3 shops will make all buyable units useless.Why so?One of the humans had cut away some trees behind the 3 shops so that slayers/human could blink there to buy gold at the 3 min mark.Lack of space at the front of the 3 shops causes shades,assasins marines to be stuck at the back of the shops(enclosed by the shops and the trees) when purchased.please fix this.
deuuuuude- Number of posts : 41
Reputation : 0
Registration date : 2010-03-06
Re: alter vampiric research centre collision size
Almost all vampire units have the teleport skill.
Use it.
Use it.
iLawlAtYou- Global Moderator
- Number of posts : 174
Reputation : -1
Registration date : 2009-11-27
Re: alter vampiric research centre collision size
iLawlAtYou wrote:Almost all vampire units have the teleport skill.
Use it.
That's true. But for example when amassing shades, that would take some precious seconds teleporting all those.
mamangan- Number of posts : 206
Reputation : 1
Registration date : 2009-11-29
Re: alter vampiric research centre collision size
Group, Tab, D Click.
Can be spammed very fast.
Can be spammed very fast.
iLawlAtYou- Global Moderator
- Number of posts : 174
Reputation : -1
Registration date : 2009-11-27
Re: alter vampiric research centre collision size
Or just select the group, and hold down shift then hit d once and click really quickly, doesn't take long >.>
Kurisu- Number of posts : 337
Location : In your dreams.
Reputation : 0
Registration date : 2009-03-07
Re: alter vampiric research centre collision size
there are instances where 2 vampiric research centres will seal the vamp from the shop selling kitty claw.It takes a tp to get to the shop selling kitty claws and another tp to get out.Teleport takes time because of the cooldown(once you teleport in).AND every single second is precious in vampspeed.a minute wasted would mean the humans have more time to set up defensive measures for themselves
deuuuuude- Number of posts : 41
Reputation : 0
Registration date : 2010-03-06
Re: alter vampiric research centre collision size
Well, when you put it that way I see your point, you could do what I do and host on a bot and kick minis as they come OR you could just not kill humans till everyone is weak, BUT I do see your point, minis can completely block off a shop. . . . SO SAD
Kurisu- Number of posts : 337
Location : In your dreams.
Reputation : 0
Registration date : 2009-03-07
Re: alter vampiric research centre collision size
Build your research center near the shop that sells units and the kitty claw shop, so that you can buy stuff from those two shops.
iLawlAtYou- Global Moderator
- Number of posts : 174
Reputation : -1
Registration date : 2009-11-27
Re: alter vampiric research centre collision size
Solution solved. Have fun.
Kurisu- Number of posts : 337
Location : In your dreams.
Reputation : 0
Registration date : 2009-03-07
Re: alter vampiric research centre collision size
Kurisu wrote:Solution solved. Have fun.
I think it was supposed to be "Problem solved."
Anyways, If it is your research center blocking but is already near the shop you want to buy at, that would no longer be a problem.
The best fix for units getting stuck is to code the map with certain parts of the terrain that can't be spawned at. Much like in DotA where the hero Dark Seer is not allowed to use his skill "Vacuum" on very tight or stucking places, though I'm not sure if it would also work in here.
Edit; Typos
mamangan- Number of posts : 206
Reputation : 1
Registration date : 2009-11-29
Re: alter vampiric research centre collision size
Lol, now I am losing my grammar >.>
Oh well, I am not sure if Sammm is going to do that, or sadly update the map. Starcraft 2 has been released and Sammm is still in the army, he was already talking about bringing it over.
Oh well, I am not sure if Sammm is going to do that, or sadly update the map. Starcraft 2 has been released and Sammm is still in the army, he was already talking about bringing it over.
Kurisu- Number of posts : 337
Location : In your dreams.
Reputation : 0
Registration date : 2009-03-07
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