Balancing the Assassin issue.
+3
Greg
StefanLevin
mysticdude42
7 posters
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Balancing the Assassin issue.
Comets and Oracles are both not good enough for killing assassins, wanna know why?
Oracle: (If you have a small base, oracles will attack vampires instead of assassin, but, it MAY kill assassin.
Comet: even if its far away from vampires, assassin can still blink from each attack and dodge it and continue killing + escaping the comet safely
so maybe you should put a research that describes killing assassin without dodging.
Oracle: (If you have a small base, oracles will attack vampires instead of assassin, but, it MAY kill assassin.
Comet: even if its far away from vampires, assassin can still blink from each attack and dodge it and continue killing + escaping the comet safely
so maybe you should put a research that describes killing assassin without dodging.
Re: Balancing the Assassin issue.
And completely screw up any chances for the vampire to farm? Thats too much on the human's side
StefanLevin- Number of posts : 1
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Registration date : 2010-02-06
Re: Balancing the Assassin issue.
mysticdude42 wrote:Comets and Oracles are both not good enough for killing assassins, wanna know why?
Oracle: (If you have a small base, oracles will attack vampires instead of assassin, but, it MAY kill assassin.
Comet: even if its far away from vampires, assassin can still blink from each attack and dodge it and continue killing + escaping the comet safely
so maybe you should put a research that describes killing assassin without dodging.
Sure one comet isn't good, but 3 comets should do the job.
Specially now, CC and BoO are done too fast, I think nerfing the assassin isn't a good thing.
For some bases, surrounding your harvesters with gms is the best thing to do.
mamangan- Number of posts : 206
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Registration date : 2009-11-29
Re: Balancing the Assassin issue.
[quote]And completely screw up any chances for the vampire to farm? Thats too much on the human's side... ur right... i was doing my wiki about vampires and start to suddenly think that vampires are also being equal with humans... ring of the hell lord =20 ??WTF?! 3 comets?.... thats gna make my cc record decresae T.T
Greg, not really easy, unless the human knows which nuke and which placdes to build
Greg, not really easy, unless the human knows which nuke and which placdes to build
Re: Balancing the Assassin issue.
It doesn't matter. People can learn, they have to adjust to the game, the game does not adjust to the player.
Re: Balancing the Assassin issue.
ahahaha nice double post, forget about that.
If you want to nerf that creature so much, i guess buffing some of its stats is next to do.
Make it like a timed summon, maybe for around 2 minutes, same cost. It should have 50 armor and takes 1 hit to kill furbolgs, 2 hits for fangs, 3 for fire spawn and 4 for satyr. It only gets revealed only after 3.5 seconds in the true sight aoe. Movespeed is slow, thus blink would be the best choice for moving. Killing it gives 50 gold to human players.
If you want to nerf that creature so much, i guess buffing some of its stats is next to do.
Make it like a timed summon, maybe for around 2 minutes, same cost. It should have 50 armor and takes 1 hit to kill furbolgs, 2 hits for fangs, 3 for fire spawn and 4 for satyr. It only gets revealed only after 3.5 seconds in the true sight aoe. Movespeed is slow, thus blink would be the best choice for moving. Killing it gives 50 gold to human players.
mamangan- Number of posts : 206
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Registration date : 2009-11-29
Re: Balancing the Assassin issue.
Nah... with anti sin/ easy kill, assassin are nerfed enough in my opinion.
alvinchiew- Admin
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Re: Balancing the Assassin issue.
=.= sin? for me is nothing , it's easy to anti the sin if u really know the ways to build =)
-GoG-|Clone- Mood :
Number of posts : 76
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Re: Balancing the Assassin issue.
I have never used comets or oracles to kill an assassin....
Surround your builders with slayer taverns.
Surround your builders with slayer taverns.
Re: Balancing the Assassin issue.
And when you can build Diamond Gold Mines the top mines you replace the slayer taverns with the mines.
Re: Balancing the Assassin issue.
I'll repeat what I said in the last forums:
NOT ALL bases are good with slayer tavern blocking.
But, adding tents as additional blocks, that makes a perfect anti-sin.
NOT ALL bases are good with slayer tavern blocking.
But, adding tents as additional blocks, that makes a perfect anti-sin.
mamangan- Number of posts : 206
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Registration date : 2009-11-29
Re: Balancing the Assassin issue.
The point is that structures that prevent the teleport of sins are better than towers that attempt to kill them...
Re: Balancing the Assassin issue.
well, everyone has their way to play, how argue also useless lol, peace ^_^v
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Number of posts : 76
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Re: Balancing the Assassin issue.
But it is proven making a wall with structures is better... And much cheaper
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