Save/Load system
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!|cff0000ffClue
SaMmM
GosuSheep
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Save/Load system
If you have played Dark Deeds, you know that it is somewhat similar to this game. Humans start off building a base to defense themselves from the evil and later try to defeat the evil. Dark deeds have a point system that generates a code for each player at the end of the game that adds points to their score depending on how well they did. Once a player reaches a certain number of points, he receives some sort of reward. These rewards aren't a ridiculous increase in a player's power in the game, but they ease the little inconveniences of the game.
The point system gives players a sense of development as they play a game. Instead of leaving a triumphant game, the player is rewarded with a large point bonus that encourages him to play again to further increase his reputation, standings, and resources.
You might say that this point system is breakable, or could be abused. Well, it is true that all point systems are breakable, but the better the encryption, the more difficult the task. It is relatively easy to create an encryption system. Also, abuse can be nearly abolished by disabling point increase based on number of players and game duration.
I am not trying to say that a point system is the only way the vamp speed will succeed. However, I do believe that this is an idea that we, as a community, should brainstorm, and SaMmM as a dedicated player and developer that this community relies on should strongly consider.
The point system gives players a sense of development as they play a game. Instead of leaving a triumphant game, the player is rewarded with a large point bonus that encourages him to play again to further increase his reputation, standings, and resources.
You might say that this point system is breakable, or could be abused. Well, it is true that all point systems are breakable, but the better the encryption, the more difficult the task. It is relatively easy to create an encryption system. Also, abuse can be nearly abolished by disabling point increase based on number of players and game duration.
I am not trying to say that a point system is the only way the vamp speed will succeed. However, I do believe that this is an idea that we, as a community, should brainstorm, and SaMmM as a dedicated player and developer that this community relies on should strongly consider.
Re: Save/Load system
I had thought of it and considered it before.
But the people at wc3edit will easily break any save/load encryption.
And i already have a save/load for my jurassic park map.
It saves the score and player name with a short encryption load code. The score is depending on what they achieved in that game. The jurassic park map is famous on garena, i may be hosting it on this forum too. However, the current version 5.2 has no save/load yet.
If i want a save/load code, i can import it over to vampirism speed and just change the encryption keys .
And what i will implement will NOT include gay and imba bonuses.
I have discussed with the moderators before, it may just be a tinted skin or the ability to change to female, etc.
And just to let you all know, what i had discussed with the moderators includes bonuses that carries over from the FORUM to the GAME.
It does not necessarly need to be a skin related bonus, it may be other things as well.
But still, no confirmation/promises.
Consequently, i prefer to develop vampirism speed over a principle whereby players come back to play because of its gameplay.
Thank You for detailed suggestion.
This topic is opened to further discussions and opinions from the community.
But the people at wc3edit will easily break any save/load encryption.
And i already have a save/load for my jurassic park map.
It saves the score and player name with a short encryption load code. The score is depending on what they achieved in that game. The jurassic park map is famous on garena, i may be hosting it on this forum too. However, the current version 5.2 has no save/load yet.
If i want a save/load code, i can import it over to vampirism speed and just change the encryption keys .
And what i will implement will NOT include gay and imba bonuses.
I have discussed with the moderators before, it may just be a tinted skin or the ability to change to female, etc.
And just to let you all know, what i had discussed with the moderators includes bonuses that carries over from the FORUM to the GAME.
It does not necessarly need to be a skin related bonus, it may be other things as well.
But still, no confirmation/promises.
Consequently, i prefer to develop vampirism speed over a principle whereby players come back to play because of its gameplay.
Thank You for detailed suggestion.
This topic is opened to further discussions and opinions from the community.
Re: Save/Load system
Glad to hear your input. I was easing towards the completely useless rewards as well; such as skin changing. The better and more experienced players shouldn't receive any sort of bonus. In other words, I agree.
I also understand your hesitation to add a code system based on the players' reason for coming back to the game. That is the sole reason that you don't see a code system in Sheep Tag.
Nonetheless, something to ponder.
I also understand your hesitation to add a code system based on the players' reason for coming back to the game. That is the sole reason that you don't see a code system in Sheep Tag.
Nonetheless, something to ponder.
Re: Save/Load system
Agree 100% SaMmM
Saving and loading is truly suited to those games that are non-competitive (ie. TDs and RPGs).. There are a lot of reasons as to why I believe this is not suited to vampirism speed but I don't feel like articulating it well at this time.
I just hope vamp speed can continue to develop off the principles of gameplay to further the existing player base rather than shifting the focus over to other aspects in order to attract a different type of player.
sort of o/t: I'm waiting on Jurassic Park EE!
Saving and loading is truly suited to those games that are non-competitive (ie. TDs and RPGs).. There are a lot of reasons as to why I believe this is not suited to vampirism speed but I don't feel like articulating it well at this time.
I just hope vamp speed can continue to develop off the principles of gameplay to further the existing player base rather than shifting the focus over to other aspects in order to attract a different type of player.
sort of o/t: I'm waiting on Jurassic Park EE!
rqx- Mood :
Number of posts : 103
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Registration date : 2009-03-19
Re: Save/Load system
you can make a scoreboard too see if the player is good with the saving/loading thingy too
vCaine- Mood :
Number of posts : 23
Location : Sweden, Ängelholm
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Registration date : 2009-03-05
Re: Save/Load system
Why not make the code changes with ever different word in your name? Like some games, different names lead to different loading code.
Re: Save/Load system
!|cff0000ffClue wrote:Why not make the code changes with ever different word in your name? Like some games, different names lead to different loading code.
It saves the score and player name with a short encryption load code.
Re: Save/Load system
I Prefer No -save/load feature as most save features does not allow color codes...
NuttY- Number of posts : 4
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Registration date : 2009-04-08
Re: Save/Load system
could those encrytion load code break?
alvinchiew- Admin
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