Vampire Items

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Vampire Items

Post by MySpaceBarBroke on Thu Mar 19, 2009 9:56 am

Item:

Name: Blood Claws or Destructive Claws
Cost: 3000 gold
Ability: Every attack the vampire does against an enemy unit/structure, the vampire has a 50% chance of adding 5 to all attrubutes* (perm). Doesn't work if vampiric concotion is used.

Item:

Name: Claws of Devo
Cost: 1500 gold
Ability: Has a 0.10% chance of completly destroying a building, does NOT work on Immune Wall.

Item:

Name: Claws of Devodestruction o.O
Cost: Free
Ability: Every attack the vampire does against an enemy unit/structure, the vampire has a 75% chance of adding 5 to all attrubutes* (perm) and a 0.22% chance of complelty destroying a building, does NOT work on Immune Wall.
Requires: Claws of Devo and Blood (or Destructive) Claws. Doesn't work if vampiric concotion is used.

Item:

Name: Vampire Claws, Nosferatu Claws, Dracula Claws.
Cost: 3k, 4k, 5k
Ability: Every attack the vampire does, -1, -2, -3 armor, Slayer's protection skill will NOT work on the current structure being attacked, cannot be repaired by engineers, and only sells for 25% of the original price, instead of 50% ie, 100g = 50g, in this case, 100g = 25g. The effect only lasts 3 seconds. If the wearer uses vampiric concoction, the armor resets back to normal. Only works if the armor has already been reduced.


Item:

Name: Dracula Set (Partly)
Cost: Free
Ability: Based on the Dracula Items. 0.50% of doing a critial strike x 2, 10000 to all stats and perm invis, -3 armor every hit, sells for 50% not 25%, can be repaired by engineers but isn't effected by Slayer's Protection skill and so on. Based on water_Knight's idea (Dracula's Helm and Dracula's Cloak should merge together)
Requires: Dracula Helm (should be raised to 250g) Dracula Cloak, Dracula Claws.

Item:

Name: Dracula Shield
Cost: 3000g
Ability: Every 10 hits the wearer does to an enemy unit/structure this item adds 2 armor (perm), the ability to max armor for 10 seconds therfore armor reduction 100% in other words takes no damage for 10 seconds.
Cooldown: 30-60 seconds

Item:

Name: Dracula Sword
Cost: 5000g
Ability: Every 5 hits the wearer does to an enemy unit/structure this item adds 10 damage (perm), max A.S, command aura with an AoE of 500 (% gained; 0.50%), 5000 bonus attack damage.

Item:

Name: Dracula Set
Cost: Free
Ability: Every 10 hits the wearer does to an enemy unit/structure this item adds 15 damage (perm), max A.S, command aura with an AoE of 500 (% gained; 1.00%), 11111 bonus attack damage, every 15 hits the wearer does to an enemy unit/structure this item adds 4 armor (perm), the ability to max armor for 20 seconds therfore armor reduction 100% in other words takes no damage for 20 seconds (cooldown 60-80), every attack the vampire does, -3 armor, Slayer's protection skill will NOT work on the current structure being attacked, can be repaired by engineers, the effect only lasts 3 seconds. If the wearer uses vampiric concoction, the armor resets back to normal. Only works if the armor has already been reduced. 40000 to all attributes and perm invis, 1% of doing a critial strike x 3 and perm invis.
Requires: Dracula's Sword, Dracula's Shield, Dracula's Set (Partly) and Kitty Claw.


READ ME:With Dracula's Set, you do not have to type all that. Just make a simple type system, -dracula's set and it shows all the abilies of the Dracula Set. And, create a -clear system because of how much writting there is.

Of course i thought of this pretty much on the spot and scanned through and didn't read throughout proberbly.


Last edited by MySpaceBarBroke on Sun Mar 22, 2009 5:02 pm; edited 2 times in total (Reason for editing : Lots and lots of more info)
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Re: Vampire Items

Post by !|cff0000ffClue on Thu Mar 19, 2009 1:44 pm

Claw of Devo is imbalance. Just on concrid and atk the wall. With that mass atk speed, 1% is enough to break any wall.
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Re: Vampire Items

Post by rinxx420 on Fri Mar 20, 2009 5:13 am

i like the ideas buy devo is imba as clue said keep um coming ^_^
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Re: Vampire Items

Post by MySpaceBarBroke on Fri Mar 20, 2009 2:12 pm

Eh, soz mate, but i don't understand "speed" terms Embarassed. can you explain "concrid" Laughing sollie
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Re: Vampire Items

Post by NightWish. on Fri Mar 20, 2009 6:46 pm

1% = 1 in 100 in speed 10 seconds is aroudn 100 hits
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Re: Vampire Items

Post by .Dumb on Fri Mar 20, 2009 7:22 pm

Devo is too pro.1% chance can be easily trigered with the vamp's attk speed(ultra fast).even if this item were created,it shud be more expensive
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Re: Vampire Items

Post by SaMmM on Fri Mar 20, 2009 8:29 pm


Name: (something) Claws (i will think of a name later)
Cost: 3000 gold
Ability: Every attack the vampire does against an enemy unit/structure, the vampire has a 50% chance of adding 5 to all attrubutes* (perm). Doesn't work if vampiric concotion is used.

I like this.

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Re: Vampire Items

Post by NightWish. on Sat Mar 21, 2009 5:29 am

same i like that one a lot just yet a friend to build a wall and no towers
you just sit afk on it and get imba
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Re: Vampire Items

Post by !|cff0000ffClue on Sat Mar 21, 2009 1:43 pm

water_Knight wrote:same i like that one a lot just yet a friend to build a wall and no towers
you just sit afk on it and get imba
Fixed the grammar @.@
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Re: Vampire Items

Post by .|cff000000Zag on Sat Mar 21, 2009 5:19 pm

The percentage of devo should be changed to 0.01 O.o

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Re: Vampire Items

Post by Styx on Sat Mar 21, 2009 8:57 pm

0.1 Is Better ;D
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Re: Vampire Items

Post by MySpaceBarBroke on Sun Mar 22, 2009 4:26 pm

Yeah 0.01 is to low, and therfore not much point in buying the item in the first place, 0.10 is better.
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Re: Vampire Items

Post by .Dumb on Sun Mar 22, 2009 7:52 pm

didnt styx just say 0.1?which is same as 0.10
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Re: Vampire Items

Post by .Dumb on Sun Mar 22, 2009 7:52 pm

ok maybe he edited it?
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Re: Vampire Items

Post by Styx on Sun Mar 22, 2009 8:25 pm

.Dumb wrote:didnt styx just say 0.1?which is same as 0.10
Yes , 0.1 = 0.10 . . .
Simple Maths Wink What a Face
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Re: Vampire Items

Post by Ice on Wed Mar 25, 2009 5:02 pm

Name: Claws of Devodestruction o.O
Cost: Free
Ability: Every attack the vampire does against an enemy unit/structure, the vampire has a 75% chance of adding 5 to all attrubutes* (perm) and a 0.22% chance of complelty destroying a building, does NOT work on Immune Wall.
Requires: Claws of Devo and Blood (or Destructive) Claws. Doesn't work if vampiric concotion is used.(and Other Type Of Item Same as This Are Unbalanced)

u siao? adding 5 stats is ok but best is adding 2 stats instead of 5 and Plz no COMPLETELY DESTROY WALLS IS FAKE completely destory walls is way to cheat . they buy claws of Devo then win ler
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Re: Vampire Items

Post by Ice on Wed Mar 25, 2009 5:03 pm

10 % u know? damn high chance because vamp atk speed fast if atk speed fast put 1% still ok becuase 1 % chance like 100 hits inside maybe 1 time only or sometimes even 0 or 2
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Re: Vampire Items

Post by .Dumb on Wed Mar 25, 2009 7:29 pm

ice,the percentage is 0.22%,lower then 1%....
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Re: Vampire Items

Post by windzblaze on Thu Mar 26, 2009 12:06 pm

well, this is vamp speed, 5 stats? i think it's ok, or make it 10. Better...since kitty already added 15k stats....that 5~10 stats won't be adding much effect unless vamp keep hit on the wall for 1mil times =="

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Re: Vampire Items

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