Fix the fatals already...

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Fix the fatals already...

Post by GosuSheep on Sun Mar 15, 2009 8:16 am

This is ridiculous... Reinstall an older version of Warcraft3, use Grimoire to determine what is causing the fatals... How can it take you this long to figure that out?


Last edited by GosuSheep on Mon Mar 23, 2009 2:04 pm; edited 1 time in total
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Re: Fix the fatals already...

Post by rinxx420 on Sun Mar 15, 2009 8:32 am

Dumbassking... This is ridiculous... Reinstall an older version of Warcraft3, use Grimoire to determine what is causing the fatals... How can it take you this long to figure that out?

first of all.... its not dumbassking...its SaMmM.....
second there are fatals.... there will always be fatals and theres nothing u can do it about besides wait til the map maker fixes them... remeber we are running our running on our owns scripts now not firez so the script and code is pretty fresh
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Re: Fix the fatals already...

Post by !|cff0000ffClue on Sun Mar 15, 2009 10:48 am

Gosu, why do you care about a simple fatal? Are you so stingy that you are lazy enough to just re-log in to the Battlenet/Garena or other private servers?
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Re: Fix the fatals already...

Post by SaMmM on Sun Mar 15, 2009 11:19 am

Its ok, i understand.

Nobody likes fatals.

I'll look into it.

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Re: Fix the fatals already...

Post by Greg on Sun Mar 15, 2009 1:06 pm

I like fatals... Easy way for me to leave Battle.Net

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Re: Fix the fatals already...

Post by !|cff0000ffClue on Sun Mar 15, 2009 3:06 pm

Fatal error rocks. I often force ppl to fatal while i'm still playing.
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Re: Fix the fatals already...

Post by NightWish. on Mon Mar 16, 2009 4:50 am

QQ much seriasly who gives a shit about a fatal there will always be a small chance a game will fatal even if the coding is 100% perfict.
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Re: Fix the fatals already...

Post by !|cff0000ffClue on Mon Mar 16, 2009 10:12 am

Anyways, about the fatal error... It will mostly happen if the vamp doesn't use chain lightning. I used chain lightning like a mad cow, but my games will never fatal unless my vamp was frozen and was murdered... ask Englocked ^^
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Re: Fix the fatals already...

Post by GosuSheep on Sun Mar 22, 2009 10:37 am

What horrible responses...

I have been playing for several months now. DURING games, it will fatal or server split. Of course it is possible for these things to happen in any game, but this happens EVERY SINGLE GAME. I have no finished a game in a week because it fatals everytime I play.
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Re: Fix the fatals already...

Post by Greg on Sun Mar 22, 2009 10:53 am

What versions do you play Gosu?

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Re: Fix the fatals already...

Post by GosuSheep on Sun Mar 22, 2009 11:08 am

2.44 only. Download from this site.
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Re: Fix the fatals already...

Post by Greg on Sun Mar 22, 2009 12:02 pm

Mmm
I should play a game with you... Cause i have not had a fatal in like 5 versions in the middle of the game.

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Re: Fix the fatals already...

Post by Gippal on Mon Mar 23, 2009 6:26 am

!|cff0000ffClue wrote:Anyways, about the fatal error... It will mostly happen if the vamp doesn't use chain lightning. I used chain lightning like a mad cow, but my games will never fatal unless my vamp was frozen and was murdered... ask Englocked ^^

well.. i wanna see how does a mad cow cast a CL..

-.-"
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Re: Fix the fatals already...

Post by windzblaze on Mon Mar 23, 2009 10:54 am

ei....funny is, i don't encounter much fatal at all actually,maybe in 10 games mostly 1 ~ 3 games have fatal n dc all players. Well, give u 1 tips, just close Red , pink, grey & lightblue colour slot, n tht should be fine ^^, n also, try ask all ppl not to build male slayers....as sometimes male slayers will cause fatal too, just don't know how =="

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Re: Fix the fatals already...

Post by GosuSheep on Mon Mar 23, 2009 2:02 pm

The point is, we should not be jumping through hoops to avoid fatals. The developer should fix it. I had a fatal in my map in which 1 unit had 3 abilities, but those abilities had the same buff. I spent days trying to figure out what that fatal was instead of developing other shit.

THE MAP BREAKING SHOULD BE TOP PRIORITY. A buddy of mine actually said "nah, !@#$ that game. it fatals all the time." Trust me SaMmM, getting rid of these access errors will help the outlook towards the map.

Btw, if you don't understand my solution to figuring out what the fatals are, go to wc3c.com and look up grimoire or email me at tao_archon@yahoo.com
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Re: Fix the fatals already...

Post by SaMmM on Mon Mar 23, 2009 2:14 pm

Yes, i said i will look into it.

Also note that the fatal began a few versions ago. Before 2.40 it was ok.

So please be patient as it has not been a long time yet.

And i am currently having my exams period.

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Re: Fix the fatals already...

Post by Styx on Mon Mar 23, 2009 3:34 pm

LOL , Exam Period ..
Jy On Your Exam =p
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Re: Fix the fatals already...

Post by Greg on Tue Mar 24, 2009 5:50 am

GosuSheep wrote:The point is, we should not be jumping through hoops to avoid fatals. The developer should fix it. I had a fatal in my map in which 1 unit had 3 abilities, but those abilities had the same buff. I spent days trying to figure out what that fatal was instead of developing other shit.

THE MAP BREAKING SHOULD BE TOP PRIORITY. A buddy of mine actually said "nah, !@#$ that game. it fatals all the time." Trust me SaMmM, getting rid of these access errors will help the outlook towards the map.

Btw, if you don't understand my solution to figuring out what the fatals are, go to wc3c.com and look up grimoire or email me at tao_archon@yahoo.com
First i accidentally edited your post Lol...
Ok Or just go to ChatCraft.Net XDD

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Re: Fix the fatals already...

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