alter vampiric research centre collision size

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alter vampiric research centre collision size

Post by deuuuuude on Sun Jul 25, 2010 3:36 pm

Placing 2 vampiric research centres at the 3 shops will make all buyable units useless.Why so?One of the humans had cut away some trees behind the 3 shops so that slayers/human could blink there to buy gold at the 3 min mark.Lack of space at the front of the 3 shops causes shades,assasins marines to be stuck at the back of the shops(enclosed by the shops and the trees) when purchased.please fix this.

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Re: alter vampiric research centre collision size

Post by iLawlAtYou on Mon Jul 26, 2010 8:12 am

Almost all vampire units have the teleport skill.

Use it.

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Re: alter vampiric research centre collision size

Post by mamangan on Mon Jul 26, 2010 9:54 am

iLawlAtYou wrote:Almost all vampire units have the teleport skill.

Use it.

That's true. But for example when amassing shades, that would take some precious seconds teleporting all those.

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Re: alter vampiric research centre collision size

Post by iLawlAtYou on Fri Jul 30, 2010 8:14 am

Group, Tab, D Click.

Can be spammed very fast.

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Re: alter vampiric research centre collision size

Post by Kurisu on Fri Jul 30, 2010 9:08 am

Or just select the group, and hold down shift then hit d once and click really quickly, doesn't take long >.>

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Re: alter vampiric research centre collision size

Post by deuuuuude on Wed Aug 04, 2010 3:43 pm

there are instances where 2 vampiric research centres will seal the vamp from the shop selling kitty claw.It takes a tp to get to the shop selling kitty claws and another tp to get out.Teleport takes time because of the cooldown(once you teleport in).AND every single second is precious in vampspeed.a minute wasted would mean the humans have more time to set up defensive measures for themselves

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Re: alter vampiric research centre collision size

Post by Kurisu on Wed Aug 04, 2010 3:50 pm

Well, when you put it that way I see your point, you could do what I do and host on a bot and kick minis as they come OR you could just not kill humans till everyone is weak, BUT I do see your point, minis can completely block off a shop. . . . SO SAD

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Re: alter vampiric research centre collision size

Post by iLawlAtYou on Sun Aug 08, 2010 4:27 am

Build your research center near the shop that sells units and the kitty claw shop, so that you can buy stuff from those two shops.


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Re: alter vampiric research centre collision size

Post by Kurisu on Sun Aug 08, 2010 9:56 am

Solution solved. Have fun.

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Re: alter vampiric research centre collision size

Post by mamangan on Tue Aug 17, 2010 8:26 pm

Kurisu wrote:Solution solved. Have fun.

I think it was supposed to be "Problem solved."

Anyways, If it is your research center blocking but is already near the shop you want to buy at, that would no longer be a problem.

The best fix for units getting stuck is to code the map with certain parts of the terrain that can't be spawned at. Much like in DotA where the hero Dark Seer is not allowed to use his skill "Vacuum" on very tight or stucking places, though I'm not sure if it would also work in here.

Edit; Typos

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Re: alter vampiric research centre collision size

Post by Kurisu on Wed Aug 18, 2010 1:21 am

Lol, now I am losing my grammar >.>

Oh well, I am not sure if Sammm is going to do that, or sadly update the map. Starcraft 2 has been released and Sammm is still in the army, he was already talking about bringing it over.

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