Planned Changes...once sammm gets back and we talk...

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Re: Planned Changes...once sammm gets back and we talk...

Post by alvinchiew on Sun Feb 28, 2010 2:21 pm

Light.. DAK didn't say he's gonna lowering the graphic till a point which is consider UGLY.

I couldn't agree with you with nerfing the vamp, dude, once you play vamp till a point, you'll notice its the Human that needs more nerfing.

We never think that Lich is useless, " pls read the whole topic only reply " it's because of Lich is underutilized, only then DAK are convincing us to make it FOC, and PS, Lich ain't mainly about its storage, its skills are quite strong as well, if you able to max it.

At this point, yes i agree with you, to win a fat vamp, you must have lag and some evil methods * don't wanna mention, due to abuse * to win~

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Re: Planned Changes...once sammm gets back and we talk...

Post by iLawlAtYou on Mon Mar 01, 2010 4:39 pm

1)lower the graphics level...

(ever had problems microing around with huge ass towers blocking u? or lag?).


Nothing wrong with this.


2)make text+descriptions aka tooltips look nice.

(more people will play? I dont know lol but it certainly feels better).


Nothing wrong with this.

3)make game more user friendly...

(I still dont know why there are 2 blinks on some units)


There's still a cooldown on the elf builder, i suggest it being removed.

4)Increase range at which towers can be fixed, nerf the repair rate by a bit to balance this.

(I really dont think humans should die trying to fix their tower because the game decided to make him run outside)


I think the repair is fine the way it is, the range is okay and it doesn't make the human run out of the base.

5)Make lich free to makesince nobody uses him.

(also nerf his spells by alot and weaken him)


No, the Lich is extremely useful right now, i don't see why it should be changed. Just because no one uses it doesn't mean it should be free. No one uses acid bomb, should that be free too?

6)Try to make build menu of humans easier.

(Remove useless buildings such as Tents, make a upgrade that could be used to unlock buildings such as high level walls,towers,and goldmines.Also maybe make Hotkeys into qwer or zxcv format so its easier to micro)


Do not change the hotkeys, nothing is worse then having players play the game for 6 months, getting all used to the hotkeys, and completely remaking them.

7)Remove Super builder + goblin builder if above could be done + improve engineer spell from slayers(lower cd), reduce cost of cloned humans.

I don't like this, what if a human doesn't finish maxing his white gold mines? Does it get replaced by green goldmines? Also you're nerfing the vampires, as they have less Assassin targets.

8)Add the ability of vamps being able to raise a army through hiring mercenaries.

(I have always thought this as a second way to play vampires however it was never truly balanced and that was probably why sammm removed it...)


Nothing wrong with this.

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Re: Planned Changes...once sammm gets back and we talk...

Post by rqx on Thu Mar 04, 2010 3:55 am

Some of these are good.. I agree with Gosu and mamangen on their perspectives of how important it is to adapt the map to the player base.. Improving tooltips and descriptions is a good start as it will help newbs get past the learning curve

At this point I think VS could be remastered but a thorough analysis should be done to preserve the best aspects and get rid of the worst aspects. Hell you could probably build it again from scratch..

One thing that seems to be working for games these days are killstreaks and variety of game play modes. Maybe we could think of creatively integrating some of this into Vamp Speed.

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Re: Planned Changes...once sammm gets back and we talk...

Post by v^ps.Light on Fri Mar 05, 2010 8:14 pm

Under-used also is veri useful dun plan on maxing lich skill -.- it takes long long time and the graphics shud not be lowered

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Re: Planned Changes...once sammm gets back and we talk...

Post by -GoG-|Clone on Sat Mar 06, 2010 3:15 pm

I agree with ILawlAtYou, if u say Lich is imba, then how about the marines? and the range the dmg? Smile

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Re: Planned Changes...once sammm gets back and we talk...

Post by mysticdude42 on Sat Mar 06, 2010 4:33 pm

i dont get u.. DAK... ur a mod mod moderator (Rank similar to SaMmM, higher than all other moderators) why cant YOU change it? im not being mean or anything but if u are a mod why cant u do it? im questioned bounce
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Re: Planned Changes...once sammm gets back and we talk...

Post by iLawlAtYou on Sat Mar 06, 2010 8:40 pm

Mod? He's not a mod.

And he doesn't have the unprotected map, only SaMmM does.

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Re: Planned Changes...once sammm gets back and we talk...

Post by Greg on Mon Mar 08, 2010 1:02 am

He is only a Moderator if me Alvin or Sam chooses and of right now he isn't.

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Re: Planned Changes...once sammm gets back and we talk...

Post by alain36 on Thu Oct 28, 2010 11:35 am

hello

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Re: Planned Changes...once sammm gets back and we talk...

Post by alain36 on Thu Oct 28, 2010 11:36 am

help me

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Re: Planned Changes...once sammm gets back and we talk...

Post by Greg on Fri Oct 29, 2010 12:42 am

?

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Re: Planned Changes...once sammm gets back and we talk...

Post by DEAncientNaga on Fri Nov 26, 2010 1:50 am

-GoG-|Clone wrote:6)Try to make build menu of humans easier.

(Remove useless buildings such as Tents, make a upgrade that could be used to unlock buildings such as high level walls,towers,and goldmines.Also maybe make Hotkeys into qwer or zxcv format so its easier to micro)

Anyway,don't u guys just feel stupid? o.0 now already have warkeys. and warkeys can help alot wif changing ur hotkeys. why don't u guys just go try to download on it? and try it? im using warkey to change my hotkey also

nice idea, god choice! cause I also using it geek
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Re: Planned Changes...once sammm gets back and we talk...

Post by UlquiorraSan on Mon Nov 29, 2010 2:05 pm

Some features are really imbalanced no matter how you adapt to them

Maybe this is how you adapt: "Ok he's gonna use that imba trick, G_G"

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Re: Planned Changes...once sammm gets back and we talk...

Post by UlquiorraSan on Mon Nov 29, 2010 2:16 pm

I think the Lich is pretty weak for late game and too powerful at early game.

I also suggest if there are any new builders etc, please make food for them as mini vamps can never win when i build a couple of houses and spam super builders at their face.

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Re: Planned Changes...once sammm gets back and we talk...

Post by DEAncientNaga on Mon Nov 29, 2010 5:40 pm

UlquiorraSan wrote:I think the Lich is pretty weak for late game and too powerful at early game.
Lich is quite expensive in early game, but it helps vampires to carry items.
What's the meaning of being too powerful? I don't understand that...
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Re: Planned Changes...once sammm gets back and we talk...

Post by UlquiorraSan on Tue Nov 30, 2010 12:14 pm

DEAncientNaga wrote:
UlquiorraSan wrote:I think the Lich is pretty weak for late game and too powerful at early game.
Lich is quite expensive in early game, but it helps vampires to carry items.
What's the meaning of being too powerful? I don't understand that...

DumbAssKing stated he wanted the Lich to be FREE-OF-CHARGE and if Vampire gets this early game, which Humans will feed their workers a lot, the Lich will gain EXP but the Vampire will gain less EXP than usual because the EXP is shared (or if it is set to no draining) but all in all, if Lich casts the a considerable leveled Hailstorm early game, it will be too much for the Humans to take along with the Damage or Slow Aura

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Re: Planned Changes...once sammm gets back and we talk...

Post by DEAncientNaga on Tue Nov 30, 2010 1:13 pm

Sorry, now I understand...
I don't know DumbAssKing wanted to set Lich free-of-charge.
But like DumbAssKing said, Vampirism are not terrible for human now.

I hope he had a good talk with SaMmM....
Thank You.
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Re: Planned Changes...once sammm gets back and we talk...

Post by iLawlAtYou on Tue Nov 30, 2010 8:33 pm

Straying off topic.

The original posters have stated their points, and are now long gone.

Closed.

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