O.o Some suggestions to 2.48e/2.49

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O.o Some suggestions to 2.48e/2.49

Post by Maplejumpr on Mon Feb 01, 2010 12:24 am

Suggestion 1:
An upgraded SoD. Combine a SoD with spirit to make like Sphere of Blood? Should be able to blink same distance as assassins, and warn humans like when vamp get SoD and Kitty Claw. That would make vamping (lol) a bit easier.

Suggestion 2:
There is End Game Tower, how about End Game Wall?
This wall would be divine armor 6000. 2,400,000 HP, spell immune. Or just invulnerable.
It'll cost about 250k gold as the tower ofc.
Would make winning for humans easier.

Suggestion 3:
Another kind of wall.
There is "normal" walls,Carnelian,Topaz,Amethyst,Sapphire,Emerald ,Chyro, Garnet, Platinum, Ruby, Diamond, Onyx and the last ones. How about "different" or special walls?
Some usefull:

HP wall: 10,000,000 HP
Moving wall: (VEEERRYYYY slow movement)
Thunderclap/War Stomp wall: Slams ground and slow/stun unit for 3 seconds.
Invincible wall: Name says it all, Vampire gotta Farsight to see it.
No bounty wall: Gives 1 gold when killed, but with low HP, about 1,000,000 would be good.
Bunker wall: Ability to store the human, Like Orc Borrow and Peons, making the human untargetable to missile (V3x), and shot arrows at vampire. Not that mega much hp.

Suggestion 4:
Wisp Harvesters! Harvest 200,000 lumber each second (gives 100,000 lumber each 0,50 second, not 200,000 each second). Max amount of them 2, Cost 125 Food each, 750 Gold each and can be trained from a new harvester house, but that new harvester house is up to you, no idea what it should be.

Thx for reading Very Happy

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Re: O.o Some suggestions to 2.48e/2.49

Post by Greg on Mon Feb 01, 2010 1:40 am

Suggestion 1 will not happen. That is just pointless cause it is already easy for vamps.

Suggestion 2 is decent because it is hard to get it.

Suggestion 3 idk about that.

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Re: O.o Some suggestions to 2.48e/2.49

Post by GosuSheep on Tue Feb 02, 2010 12:43 am

No one develops the map.

Your suggestions are in vain.
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Re: O.o Some suggestions to 2.48e/2.49

Post by iLawlAtYou on Sat Feb 06, 2010 3:01 pm

Suggestion 1 will never happen.
An item cannot have 2 active abilities

Suggestion 2.
How would it make winning easier? If you have enough gold, you build the end.

Suggestion 3.
How would a moving wall help?
Stun would be a tiny bit imbalanced, slow wouldn't do anything.
No bounty wall? What would this be for?
We don't really need any new walls at the moment.

Suggestion 4.
No point having better harvesters, in late game, lumber isn't really that useful, having maxed all GMs and built enough End Game towers to stop the vamp.

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Re: O.o Some suggestions to 2.48e/2.49

Post by Greg on Sat Feb 06, 2010 10:53 pm

Welcome back Lawl

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Re: O.o Some suggestions to 2.48e/2.49

Post by mysticdude42 on Sat Feb 06, 2010 10:59 pm

if there is end game wall, there isnt any sense for the vampire to play anymore, now is there?
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Re: O.o Some suggestions to 2.48e/2.49

Post by Greg on Sat Feb 06, 2010 11:04 pm

Yea not really...

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Re: O.o Some suggestions to 2.48e/2.49

Post by mamangan on Mon Feb 08, 2010 12:40 am

2 wall hops is imba.

I think an end game wall like that is imba.

No problem given a variety of walls, but The End wall is imba.

I'd say have one harvester that gives you 1 million lumber per hit, costs 2k gold and 250 food. Now that's imba.

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Re: O.o Some suggestions to 2.48e/2.49

Post by Greg on Mon Feb 08, 2010 10:29 am

Or for the harvester you can't have slayer and you can only have 3 ulti walls and no fake humans

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Re: O.o Some suggestions to 2.48e/2.49

Post by GosuSheep on Tue Feb 09, 2010 1:16 am

There is no developer.
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Re: O.o Some suggestions to 2.48e/2.49

Post by alvinchiew on Tue Feb 09, 2010 1:39 am

At CNY SaMmM maybe will fix some bugs for the map maybe even add something. So wait for his New Year Gift~

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Re: O.o Some suggestions to 2.48e/2.49

Post by Greg on Tue Feb 09, 2010 11:51 am

CNY?

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Re: O.o Some suggestions to 2.48e/2.49

Post by alvinchiew on Tue Feb 09, 2010 3:49 pm

Chinese New Year

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Re: O.o Some suggestions to 2.48e/2.49

Post by mamangan on Tue Feb 09, 2010 8:16 pm

By the statements you said, there is bug fixes and NEW THINGS?

Spoiler pls?

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Re: O.o Some suggestions to 2.48e/2.49

Post by alvinchiew on Wed Feb 10, 2010 3:23 am

There definitely would be a fixed for an abuse, credits to "ILawlAtYou", for the New Items part ain't quite sure yet...

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Re: O.o Some suggestions to 2.48e/2.49

Post by v^ps.Light on Fri Feb 26, 2010 10:29 pm

Suggestion 1 : Imba then u wud not have any place for diamond mine if u need to stack so much gold mine to block a 3 layer blink
Suggestion 2 : The wall is useless, i get the end and u lose, and 3 kitty/tiger with heart can dwn a 6k armor world invulnerable is bad also as slayer canot invi;
Suggestion 3: The stun wall can be used with a 1.5 sec stun and perharps wad slowing wall changed to Decreased att spd wall? - 10% att spd
Suggestion 4 : Not ard much use Very Happy
My Suggestion : Build more new twrs so the game wud be more fun,Hmn i was tinking that a 50k dmg twr wud that wud be fun with a 1k range

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Re: O.o Some suggestions to 2.48e/2.49

Post by moonw3ll on Tue Apr 20, 2010 2:04 am

How about items for the Vampires:

3k gold - Let's you see where is the real human worker and which are fakes. (Consumable, 10-minute item cooldown)


3k gold - Blinds the human(including mini map) for 10 sec. (Consumable, 10-minute item cooldown)

The player will lose all allied vision and have a reduced sight range. (200 AoE sight range with the selected unit/structure as the center.) Casting range is 2000, Casting time is 2.5 sec. You need to target the main human to blind the player.

Please give me your thoughts about this. Smile

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Re: O.o Some suggestions to 2.48e/2.49

Post by Kurisu on Sun May 23, 2010 2:05 pm

Lol.. Personally, I think the last idea was great. Have you ever noticed how your last harvesters seem to kill trees, just replace them with the wisps >.<. No more tree killing. Just to help the humans out a li'l.

Lol, more items for vamps? Erm... sorry, that is the last thing we need. We vampires who have more than 10 game experience KNOW that the vampires do NOT need more items lol. I would assume you "talented" humans would say the same correct?

EDIT: because I made a grammatical error >.<

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Re: O.o Some suggestions to 2.48e/2.49

Post by moonw3ll on Tue Jun 15, 2010 10:43 pm

just change the terrain.. ^^

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Re: O.o Some suggestions to 2.48e/2.49

Post by MysteriousMan on Wed Jun 16, 2010 6:34 am

I say you should put some new skins and some more towers would make it a little better and changing the terrain would be fantastic if you ask me.But more items for the vamp doesn't sound very good if you ask me and wisp harvesters does sound pretty good too so you don't have to watch and make sure your trees for your workers are still there and the skins i mean for that the Vampire and the slayer it would cool to have a bad@$$ looking slayer but still the same stats and everything.
These are my suggestions and i would like to hear what some of you have to say Smile


Last edited by MysteriousMan on Wed Jun 16, 2010 6:36 am; edited 2 times in total (Reason for editing : Mispelled something xD everyone knows me for that)
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Re: O.o Some suggestions to 2.48e/2.49

Post by mamangan on Wed Jun 16, 2010 11:33 am

Wisps would require solo trees so if we replace satyrs with wisps, we would need 3 trees. And the lumber house can then be disregarded.

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Re: O.o Some suggestions to 2.48e/2.49

Post by iLawlAtYou on Wed Jun 16, 2010 11:39 am

Well, most people split the 3 satyrs to different trees now, so the trees don't fall as fast.

And most people put the house under the tree, so the lumber returning doesn't really matter.

The wisp is an interesting idea, but i remember SaMmM saying that he can make the trees have unlimited lives if he wanted to, but he chooses not to to annoy the players, lol.

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Re: O.o Some suggestions to 2.48e/2.49

Post by mamangan on Wed Jun 16, 2010 9:20 pm

iLawlAtYou wrote:Well, most people split the 3 satyrs to different trees now, so the trees don't fall as fast.

And most people put the house under the tree, so the lumber returning doesn't really matter.

The wisp is an interesting idea, but i remember SaMmM saying that he can make the trees have unlimited lives if he wanted to, but he chooses not to to annoy the players, lol.

Did SaMmM really do that in purpose? I guess when humans are owning they just observe what are the vamps next moves, at least there is something to bother.

Anyone knows here "EXACTLY" when SaMmM can release the new map so at least we know? How about DumbAssKing, can't anyone give him a unprotected map so he can continue developing?

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Re: O.o Some suggestions to 2.48e/2.49

Post by Kurisu on Fri Jun 18, 2010 1:36 pm

Lol, Dumbassking should have the before Sammm version, but no one, and I repeat, no one should have the unprotected version (Other than Sammm). So that is a silly question.

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Re: O.o Some suggestions to 2.48e/2.49

Post by iLawlAtYou on Fri Jun 18, 2010 1:54 pm

I believe sammm shouldn't just give him the current unprotected map.

Since Dumbassking gave up working on the map, and SaMmM made a few game changing updates to the map, it should remain on SaMmM.

Unless SaMmM wants to share.

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Re: O.o Some suggestions to 2.48e/2.49

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