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Amassing which end game tower?

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Post by mamangan Wed Jan 06, 2010 11:02 pm

Back in the old forums, we had a discussion about which endgame tower is more effective, also lag power. Is it the oracles or the comets?

Oracles main advantage is range, having 500 more range (1500 total range) against comets. Another thing is projectile speed, it really is hell fast.

Comets does have a slower attack but that huge damage hurts, you can see your life jumping in big chunks. It just has 1000 range, a best anti assassin tower because vamps can't tank the tower because the tower can't hit that far.

So which one is preferred in amassing? Oracles or Comets?

And about the lag issue, which one lags best?

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Post by mysticdude42 Mon Jan 11, 2010 8:47 am

>>mamangan

Erm, I'd say that comet would lag if attacking asssassins(that killed 1-3 harvesters) and oracle towers don't lag at all(for me Smile ) but put aside that, both towers have their uses 1 damage high atk speed low, the other damage low but atk speed high via NICE
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Post by GosuSheep Tue Jan 12, 2010 12:47 am

You should never use towers to counter assassins.... They don't work well enough.
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Post by Greg Tue Jan 12, 2010 10:35 am

Yea the best method I don't think should be shared.
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Post by Kurisu Tue Jan 12, 2010 11:07 am

Lol. Well, first you should always maximize tower range. Secondly, massing Comets is more powerful, IF vampire has mask of undeath, or something that gives over 40% evasion. That is the cut off rate for it. If not, oracles all the way.

Using comets also gives you a place to hide your worker behind so the vampire can't hit you with V3x Smile

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Post by Greg Tue Jan 12, 2010 12:11 pm

You should be talking Kuri... I just nub killed you last game.
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Post by mamangan Tue Jan 12, 2010 10:09 pm

I just tried ammassing ion cannons and they rape face.

I had 15 in total, 5 per level, so all the first hits sums up for 45 armor reduction.

But I ended up with 30 more endgame oracles, just to give more damage.

So anyone thinking here building ion cannons first would be good?

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Post by alvinchiew Sat Jan 16, 2010 11:15 pm

the specialty of ion cannon is that it can still hit the vampire when he's in invulnerable stat and can also stack up the armor reduction, the bad poinnt of it is, the cannon's atks are almost like snail... and correct me if i am wrong if the vamp turns back on the concoction the armor reduction will be resetted... In my opinion, maxing lvl 3 end game commets with and unknown wall infront will have better chance of locking the vamp ( while the wall breaks up ) and kills him.
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Post by Kurisu Sun Jan 17, 2010 2:04 pm

Well, ions are not my favorite. Personally, I think they are useless until you have a comet armada, but afterwards, they are a nice addition to fairie wall.

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Post by mamangan Thu Jan 21, 2010 10:15 pm

But ion cannons go through immunity shield. That's what it makes powerful enough to even give better DPS output against having only oracles or comets.
Anyone here who can have some mathcrafts to do comparisons?

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Post by alvinchiew Sat Jan 23, 2010 12:27 am

yes it could go through immunity but then, what about the vamp spammed concoction? can anyone test this? after spamming concoction will the negative armor still there or ?
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Post by megamanX70 Sat Jan 23, 2010 9:17 am

A combination of end game towers might work for mini-vampires...But if the Ancient vampire has high stats,maybe we should place 2 end game oracles, and 5-6 comets... it might hurt alot... it REALLY hurts when it is level 3,also the oracle.

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Post by Kurisu Sun Jan 24, 2010 2:08 pm

Well, I generally would have a safe amount of end games (20) and a hidden faerie wall. If your walls are strong enough (don't use spike) he will have to drop his shield to get more power, then you can just use a faerie to finish. Very quick, very simple, and generally a fun little lag fast when all of my gms are in the picture also ^^

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Post by megamanX70 Tue Jan 26, 2010 11:50 am

In early game, I try to make a faerie wall as soon as possible.Then later at the front of my faerie is the ruby or stronger wall...Faerie doesn't add more armor when upgraded but it increases time of the spell of the wall(i forgot the name)

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Post by mamangan Sat Jan 30, 2010 10:41 am

megamanX70 wrote:In early game, I try to make a faerie wall as soon as possible.Then later at the front of my faerie is the ruby or stronger wall...Faerie doesn't add more armor when upgraded but it increases time of the spell of the wall(i forgot the name)

You shouldn't use faerie as a wall for backup, use a minimum of 2 layers of the standard walls. And upgrading it simply doesn't increase duration, it also increases armor reduced.

@kurisu

You can't hide a wall unless it is fully surrounded, but that would reveal your hiding something. A simple press for view rotation will do the trick.

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Post by megamanX70 Sun Jan 31, 2010 6:18 pm

@mamangan

I guess...maybe i should use it for the spell.Thanks for the tip.

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Post by mamangan Mon Feb 08, 2010 12:26 am

megamanX70 wrote:@mamangan

I guess...maybe i should use it for the spell.Thanks for the tip.

The actual purpose of that is to stop nicely upgraded shades.

Better build in a manner of 2 single walls then a double wall. Put around 20 gms or so in the 2nd wall and the last 2 walls. Gms are for the v3 missile.

Like in this manner:
____ ______
|XX|
| X |
| X |

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Post by dumbassking Fri Feb 12, 2010 8:32 am

Actually I know the answer to this... in pure DPS a comet is stronger in every way because of the built in animation attack speed limit by wc3 making oracles not effective...which is why there is a range boost in the first place...
but if you did the math the dps would be exactly the same
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Post by iLawlAtYou Fri Feb 12, 2010 9:18 am

|XC
|CC

X = Faerie fire with alot of GMs stacked on it, also theres a tree on it
C = End game comets.
| = Cliff/Wall/Side of base.

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