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How would you improve Vamp Speed??

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GosuSheep
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Post by rinxx420 Thu Mar 05, 2009 11:46 am

My changes:
-More Vamp skins
-different vamp spells o_o
*think crit chance should effect buildings(which would mean lower crit x) *increase movmentspeed/atk speed
*attribute bonus X.X +10 to all stats *Pudge hook.... just an idea but it be kool to kill engineers/slayers or endgame lvl +80

-different terrain *this one is getting old >.<
- a -show command that shows gold fed
-remove charges of acid thingy
-new slayer skins
-fix pool bug=doesnt teleport vamp if he ports in
-Add new items
*slayer only item --Endgame slayer item kills wamp in 1hit 250k--

-give humans 1 world wide blink or c/d on world wide blink
-add teleport buildings ex. build a tower at base and then build other tower in friends/allyz base and use that teleporter to get to friends base to help repair/build/run from vamp attack

-Make diamond mines smaller instead of getting a 2nd base >.>

ill update this post as much as i can if ideas come plz help speed out and post your ideas
====================================================================================
March 08
-remove shade attack... its annoying XD
-increase mana burn amount in mana burning towers
-decrease hp of meat carrier....impossible to take down
-remove shields = useless >.>
-increase upgrade rates in base for vamp... take long for speed XD

I'llz keep updtaing Very Happy


Last edited by rinxx420 on Mon Mar 09, 2009 1:55 am; edited 1 time in total
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Post by SaMmM Thu Mar 05, 2009 11:02 pm

Thanks for all the input and feedback.

Please keep them coming so i know what to change next version.

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Post by Brule Fri Mar 06, 2009 11:05 pm

i really really like the cooldown on global blink, at least 10-30 seconds,to avoid a player to continius blink one side to anhoter of the map, just to not not being able to be killed by a vampire, even if the game is already lost

in the slayer i think you should let the global blink for balance.

EDIT-

my ideas:

incress HP incress on reasearsh that incress HP by 2000, that is nothing on vamp speed, it should be 20.000 HP, for you not die in 1 hit, and without the global blink, i think this is fair.

A normal blink with no colldown shold be implemented for a range of 800-1000. to balance the global blink nerf (dont forget to put diferents hotkeys, and icons)

Slayer researsh on Slayer Taver should be incressed. come on, 100 dmg for 20 gold is nothing(and the price keeps raising). put as wood, or incress the damage given.

i will give some others ideas as they will coming into my mind

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Post by SaMmM Sat Mar 07, 2009 3:30 am

Brule wrote:i really really like the cooldown on global blink, at least 10-30 seconds,to avoid a player to continius blink one side to anhoter of the map, just to not not being able to be killed by a vampire, even if the game is already lost

in the slayer i think you should let the global blink for balance.

EDIT-

my ideas:

incress HP incress on reasearsh that incress HP by 2000, that is nothing on vamp speed, it should be 20.000 HP, for you not die in 1 hit, and without the global blink, i think this is fair.

A normal blink with no colldown shold be implemented for a range of 800-1000. to balance the global blink nerf (dont forget to put diferents hotkeys, and icons)

Slayer researsh on Slayer Taver should be incressed. come on, 100 dmg for 20 gold is nothing(and the price keeps raising). put as wood, or incress the damage given.

i will give some others ideas as they will coming into my mind

Slayer research and human hp noted.

As for the other points, i will look into it.

Thanks and appreciated.

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Post by windzblaze Sat Mar 07, 2009 2:27 pm

Erm...for my suggestions,

1st: Like rinxx420 has mentioned, add some new skins , but not just for boss vamp, also for minion vamp, and also really need change the terrains once in a while ><

2nd: Modify the safe zone(the mini pool) so human can't build goldmine inside there, it is really unfair especially when human build bunch of goldmine and vamp can't destroy it.

3rd: Modify some part of vamp base too, especially right on top of vamp demon gates and item seller, please remove the trees and put someother obstacles and human builder can also blink in and build goldmine in there, which is out of vamp's reach.

4th: If possible please add some upgrade (blink ability,hp,dmg) for vamp minions like shade, as in the late game they are pretty useless, especially agains pro humans.

5th: New item/recipe item and new spells for vamp and human, so we can have more feature to play with Very Happy

6th: Please modify vamp item for forbidden human slayers able to purchase it , if really want humans have item like vamp, please add it in their new shops with a dif prices, as it is unfair 2 vamp. I saw a few game where vamp got killed by slayers with vamp's item =.="

7th: Modify the greedy gauntlets chances of getting extra gold by adding another 10%~15% of it, since it is upgraded version of golden ring, maybe should have a higher chances of getting extra gold.

8th: Add a new research which increase vamp's base armor, 50 armor each lv, max lv is 10 or 20 , up to you. Starting cost will be 200~400 gold, gold cost will increase for higher lv. Why i suggest this as vamp armor are totally poor and has to waste some item slots just to carry the armor , feel like should add this into it.

9th: Add another upgrade for adding vamp's base HP, or a few item that increase vamp's Hp, this is for combo with power up items like dreadlord claw, heart of blood or kitty claw, as vamp always 100% dies whenever vamps unable become lv 100 and left no other choices other than the old fashion ways, breaking the wall down(spike walls) and end up dead.

10th: If possible, please limited numbers of end game tower each human should have, as i believe even a pro vamp also can't stand more than 20 lv2 comet tower attack damage as when a group of human build together in a base.

11th: And also try to do some changes to some places as some human players will eventually use trees to trap vamp inside and kill it.

Well ,that's all for now, i'll try give more suggestion when i see any places need 2 be change. And thanks alot to SaMmM for such a great map Very Happy I'll also try come out some item and spells suggestion for SaMmM to refer, hopefully this will make the game better!

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Post by rinxx420 Sat Mar 07, 2009 10:40 pm


1st: Like rinxx420 has mentioned, add some new skins , but not just for boss vamp, also for minion vamp, and also really need change the terrains once in a while ><

2nd: Modify the safe zone(the mini pool) so human can't build goldmine inside there, it is really unfair especially when human build bunch of goldmine and vamp can't destroy it.

3rd: Modify some part of vamp base too, especially right on top of vamp demon gates and item seller, please remove the trees and put someother obstacles and human builder can also blink in and build goldmine in there, which is out of vamp's reach.

4th: If possible please add some upgrade (blink ability,hp,dmg) for vamp minions like shade, as in the late game they are pretty useless, especially agains pro humans.

5th: New item/recipe item and new spells for vamp and human, so we can have more feature to play with Very Happy

6th: Please modify vamp item for forbidden human slayers able to purchase it , if really want humans have item like vamp, please add it in their new shops with a dif prices, as it is unfair 2 vamp. I saw a few game where vamp got killed by slayers with vamp's item =.="

7th: Modify the greedy gauntlets chances of getting extra gold by adding another 10%~15% of it, since it is upgraded version of golden ring, maybe should have a higher chances of getting extra gold.

8th: Add a new research which increase vamp's base armor, 50 armor each lv, max lv is 10 or 20 , up to you. Starting cost will be 200~400 gold, gold cost will increase for higher lv. Why i suggest this as vamp armor are totally poor and has to waste some item slots just to carry the armor , feel like should add this into it.

9th: Add another upgrade for adding vamp's base HP, or a few item that increase vamp's Hp, this is for combo with power up items like dreadlord claw, heart of blood or kitty claw, as vamp always 100% dies whenever vamps unable become lv 100 and left no other choices other than the old fashion ways, breaking the wall down(spike walls) and end up dead.

10th: If possible, please limited numbers of end game tower each human should have, as i believe even a pro vamp also can't stand more than 20 lv2 comet tower attack damage as when a group of human build together in a base.

11th: And also try to do some changes to some places as some human players will eventually use trees to trap vamp inside and kill it.

Well ,that's all for now, i'll try give more suggestion when i see any places need 2 be change. And thanks alot to SaMmM for such a great map Very Happy I'll also try come out some item and spells suggestion for SaMmM to refer, hopefully this will make the game better!

i think the trees on top of the demon gate are a good way not to die and to be removed....but humans can build goldmines there >.< so remove XD

10th: if the vamp had 50%evasion his survile rate would increase loads espically if he has kittyklaw >.<
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Post by Greg Sat Mar 07, 2009 10:54 pm

The Super Comet Tower Limit would be hard cause if you made it so only 10 a person then 2 people could have 20 and in the same base.
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Post by windzblaze Sat Mar 07, 2009 11:56 pm

Greg wrote:The Super Comet Tower Limit would be hard cause if you made it so only 10 a person then 2 people could have 20 and in the same base.

That's true, but eventually if we limited it hopefully will be more balance as even vamp has 50% evasion, i can say he can berely survive under siege of massive comet towers >.<"

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Post by Englocked Sun Mar 08, 2009 2:02 pm

I would make main vamps able to go through units or have windwalk so humans can't use units as meatshield (e.g mass engineers/ superworkers). If humans abuse this well, vamp can't even get close to the wall.. and can hardly escape when surrounded unless he has telestaff. Would also prevent humans from using their pimped slayers as a wall

I would also make vamps units not auto target what they can't kill (e.g assassin targeting main builder or slayers, doing nothing with harvesters near)

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Post by SaMmM Mon Mar 09, 2009 1:07 am

Englocked wrote:
I would also make vamps units not auto target what they can't kill (e.g assassin targeting main builder or slayers, doing nothing with harvesters near)

Good point. Thanks.

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Post by Gippal Mon Mar 09, 2009 4:16 am

erm.. how to say this... change the base territory system? so that vamp can build on human bases...

cause.. i would just end up destroying my grave instead of building it... -.-"
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Post by !|cff0000ffClue Mon Mar 09, 2009 12:13 pm

He said shields are useless =.="
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Post by windzblaze Tue Mar 10, 2009 12:02 am

erm...sry guys, i don't really mean shield are useless, but...if got the armor upgrade, we can save up the slot for another item, right?
N also for the minion upgrade...i mistake it =.=" i already forgot there is upgrade for minions d >.<"

oh ya, also 1 thing, is it possible make the dreadlord's claw n also heart of blood's dmg effect be can even when wearing shield of immunity??
beco'z i found when wearing the spell immunity DC n HOB is wasted =.="

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Post by !|cff0000ffClue Tue Mar 10, 2009 4:03 pm

How about... SaMmM, add a new upgrade to the research center, one that increases the Armour of the vampire, with 2k for +800 armour perhaps?
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Post by windzblaze Wed Mar 11, 2009 1:39 pm

I believe 2k is way too cheap, SaMmM might make it 3k~4k, due to the balancing of the map , if 2k for 800 armor n saves 1 item slot, really worth it even it's expensive

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Post by Greg Thu Mar 12, 2009 4:55 am

Yes... And people can get tons of gold... It would also help from people getting so many kitty's and Tigers.
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Post by windzblaze Thu Mar 12, 2009 10:39 pm

That's true.
Well anyway, i got a few ideas 2day came a cross in my mind.

1st , make mini vamp abit more special, by adding dif elements into them when killed by dif ways. naming after the vamp Which is :
burning/fury (killed by rain of fire [meat wagon] ),
cursed/hatred (killed by curse[ book of soul burn] ) ,
skizzik (killed by chain lightning) n so on, i don't know what other things could kill humans, other than V3, so i will stop here 1st. If any1 is able to tell me wht else can kill humans, i'll be thankful Smile

OK, back to the point : If a human were killed by meat wagon's rain of fire, after reborn, will become a mini vamp but with fire element enchanted on him, he'll have skills like incinerate , which will make tower/walls/slayers burst after die n dmg nearby enemy or buildings, or an immolation which will dmg the walls n slayers whenever it get close to the vamp.

As for human who killed by cursed, it'll have a hartred/cursed aura whenever it get close 2 towers, the towers will have chances 2 miss atk on it or atk speed were been reduced n cost it atk slower n also the mini vamp comes with lesser soul burn which has the same effect as book of soul burn but just lesser time n lesser dmg, or it could be level up.

As lastly, for human who dies due to lightning, he'll become a vamp infused with lightning power, more movement speed , while attack might able to auto cast chain lightning/ or purge enemy n remove buffs on the target.

THIS IS JUST A RAFT IDEA YET, UNLESS THIS IDEA REALLY GONNA BE USED, I'LL MAKE A COMPLETE DISCRIPTION AND PUT EVERYTHING INTO THIS POST!

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Post by windzblaze Thu Mar 12, 2009 10:43 pm

i also don't mind if ppl can give idea tht makes my idea better, i just want all the vamp fans enjoy nicer games!

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Post by SaMmM Fri Mar 13, 2009 12:43 am

windzblaze wrote:That's true.
Well anyway, i got a few ideas 2day came a cross in my mind.

1st , make mini vamp abit more special, by adding dif elements into them when killed by dif ways. naming after the vamp Which is :
burning/fury (killed by rain of fire [meat wagon] ),
cursed/hatred (killed by curse[ book of soul burn] ) ,
skizzik (killed by chain lightning) n so on, i don't know what other things could kill humans, other than V3, so i will stop here 1st. If any1 is able to tell me wht else can kill humans, i'll be thankful Smile

OK, back to the point : If a human were killed by meat wagon's rain of fire, after reborn, will become a mini vamp but with fire element enchanted on him, he'll have skills like incinerate , which will make tower/walls/slayers burst after die n dmg nearby enemy or buildings, or an immolation which will dmg the walls n slayers whenever it get close to the vamp.

As for human who killed by cursed, it'll have a hartred/cursed aura whenever it get close 2 towers, the towers will have chances 2 miss atk on it or atk speed were been reduced n cost it atk slower n also the mini vamp comes with lesser soul burn which has the same effect as book of soul burn but just lesser time n lesser dmg, or it could be level up.

As lastly, for human who dies due to lightning, he'll become a vamp infused with lightning power, more movement speed , while attack might able to auto cast chain lightning/ or purge enemy n remove buffs on the target.

THIS IS JUST A RAFT IDEA YET, UNLESS THIS IDEA REALLY GONNA BE USED, I'LL MAKE A COMPLETE DISCRIPTION AND PUT EVERYTHING INTO THIS POST!

I like your idea. Smile

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Post by windzblaze Fri Mar 13, 2009 2:01 pm

Thx SaMmM ~
So do you think if i come out the whole thing, will it be put inside the game??

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Post by windzblaze Sat Mar 14, 2009 1:44 am

Today i played 1 match VS, n found something which is quite unbalance, i was near to end game as i have 2 kitty n 1 tiger, with dracula's clock , but when i reached the last base, as i was trying to break the walls, then i saw 2 slayer keeps using the invulnerable spells from preventing me atk the building, this is totally unfair to vamp, i think we should make each human can build 1 slayer only, n also the cool down for invulnerable should be increase by 15~25 sec, if this tatic were used with divine walls, i think vamp can just sit down there n slp~~~~ whole night long!

Please find a way to get this problem solve as i found it is very time wasting =.=" , this is Vamp Speed, not slow vamp! we don't require anything which will slow down the game, everything should be done in 1 hours, more than tht, it is totally a waste of time.

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Post by Greg Sat Mar 14, 2009 8:45 am

The Cool Down is long enough... He just has to have a lot of slayers... If he wants to he can... If you have 2 kitty and 1 tiger you should be able to own any wall easy... And if its Spiked wall just get Shield Of Magic or something in the demonic merchant at the top left.
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Post by !|cff0000ffClue Sat Mar 14, 2009 10:28 am

FYI, slayers are very very very easy to kill ^^ I just bought a few Tiny Marine to shoot down all of the Towers then I hold position in front of their wall. They cannot invul long enough to stop me from being there forever.
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Post by windzblaze Sat Mar 14, 2009 10:31 am

Yeah....i know tht is fine but....the thing is...i just hit the wall one time n then can't hit anymore and super heal tower 1 heal n wall's hp are back to full =.="

Oh, marine can kill slayers from far??

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Post by Greg Sat Mar 14, 2009 11:08 pm

Marines shoot from far... And you can also just stomp the slayer and stop the Invul
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