SaMmM: 80 second onset for Worker Motivation

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Should Worker Motivation be changed

32% 32% 
[ 7 ]
68% 68% 
[ 15 ]
 
Total Votes : 22

Re: SaMmM: 80 second onset for Worker Motivation

Post by Silversong on Thu Apr 16, 2009 9:50 pm

vamp speed relies primarily on humans. There is no one strategy that will easily win the game for either side. It's all about the vamp player(s) overpowering their human opposition. If this requires finding a player who hasn't upgraded worker HP, then so be it. If every player played perfectly, no amount of rule changing would lead to a balanced map. The vamp simply would not have a chance to gain any money. This involves building walls of health, Worker hp upgrade, Wall HP upgrade, team repairing, tree cut on the gold spot, anti-assassin towers, blocking all possible ways of a vamp to gain gold. As long as somebody gives you a vulnerability for a shade TP or exposed GMs or whatever, you stand a chance.

I voted no change. And I mostly play vamp. It's hard, but not impossible.

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Re: SaMmM: 80 second onset for Worker Motivation

Post by !|cff0000ffClue on Thu Apr 16, 2009 10:21 pm

Silversong wrote:vamp speed relies primarily on humans. There is no one strategy that will easily win the game for either side. It's all about the vamp player(s) overpowering their human opposition. If this requires finding a player who hasn't upgraded worker HP, then so be it. If every player played perfectly, no amount of rule changing would lead to a balanced map. The vamp simply would not have a chance to gain any money. This involves building walls of health, Worker hp upgrade, Wall HP upgrade, team repairing, tree cut on the gold spot, anti-assassin towers, blocking all possible ways of a vamp to gain gold. As long as somebody gives you a vulnerability for a shade TP or exposed GMs or whatever, you stand a chance.

I voted no change. And I mostly play vamp. It's hard, but not impossible.
You're lucky i used my vote today or i will de-repute you /gg
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Re: SaMmM: 80 second onset for Worker Motivation

Post by Gippal on Thu Apr 16, 2009 10:40 pm

i'm half agree with silversong...

!|cff0000ffClue wrote:You're lucky i used my vote today or i will de-repute you /gg

is it necessary? >_>
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Re: SaMmM: 80 second onset for Worker Motivation

Post by !|cff0000ffClue on Thu Apr 16, 2009 11:09 pm

Gippal wrote:i'm half agree with silversong...

!|cff0000ffClue wrote:You're lucky i used my vote today or i will de-repute you /gg

is it necessary? >_>
He's being ego =.="
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Re: SaMmM: 80 second onset for Worker Motivation

Post by Silversong on Fri Apr 17, 2009 1:18 am

I'm just giving my opinion. If you don't like free expression and constructive ideas, by all means, gestapo me.

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Re: SaMmM: 80 second onset for Worker Motivation

Post by !|cff0000ffClue on Fri Apr 17, 2009 1:16 pm

Silversong wrote:I'm just giving my opinion. If you don't like free expression and constructive ideas, by all means, gestapo me.
That is the very main reason why reputation vote is allowed. If you dislike the post, devote that person and since I got my chance to vote again ^^ Twisted Evil
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Re: SaMmM: 80 second onset for Worker Motivation

Post by Momo on Fri Apr 17, 2009 2:54 pm

Where is the reputation button? Give me screenshot, and I'll give you a rep.
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Re: SaMmM: 80 second onset for Worker Motivation

Post by MySpaceBarBroke on Fri Apr 17, 2009 3:05 pm

It's the

+
----
-
+ for positive rep
- for negative
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Re: SaMmM: 80 second onset for Worker Motivation

Post by Momo on Fri Apr 17, 2009 3:06 pm

Thanks, I see it now!

+1
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Re: SaMmM: 80 second onset for Worker Motivation

Post by mysticdude42 on Tue Dec 29, 2009 6:49 pm

maybe you should increases the range for chain lighting casts, unholy grave and massive grave damages coz it will be fair a little
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Re: SaMmM: 80 second onset for Worker Motivation

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