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How would you improve Vamp Speed??

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GosuSheep
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Post by pikachu88 Sat Apr 11, 2009 1:57 am

I just had a game with alvin . He massed his gold for a lvl 1 end game comet and killed tht vamp b4 vamp able to hit the comet tower . He built that comet on a free land , not even in base >.< .

This is vamp SPEED , no game more than 30 mins ^^

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Post by alvinchiew Sat Apr 11, 2009 2:42 am

lol.... is that a compliment or do you mean other things
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Post by Greg Sat Apr 11, 2009 3:59 am

Vamp Speed can also last long if you want a long game...
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Post by alvinchiew Sat Apr 11, 2009 4:05 am

true, longer game would be much more challenging Very Happy
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Post by !|cff0000ffClue Sat Apr 11, 2009 6:00 pm

alvinchiew wrote:true, longer game would be much more challenging Very Happy
Longer game won't be much of challenging if the vampire isn't fat to the very bit.
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Post by alvinchiew Sat Apr 11, 2009 10:12 pm

that's why i always check how pro is the vamp be4 GG him A.S.A.P lolz
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Post by Greg Sun Apr 12, 2009 4:25 am

Usually i do long games... Then i don't have to restart at the beginning...
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Post by !|cff0000ffClue Sun Apr 12, 2009 5:49 pm

Noob Vamp=Early kill him
Pro Vamp=Let him suffer without food
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Post by Englocked Sun Apr 12, 2009 6:32 pm

!|cff0000ffClue wrote:Noob Vamp=Early kill him
Pro Vamp=Let him suffer without food
You should really consider playing with a lot of feeders Clue, this is way more interesting than toying with the poor feedless vamp in my opinion.

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Post by !|cff0000ffClue Sun Apr 12, 2009 9:16 pm

Englocked wrote:
!|cff0000ffClue wrote:Noob Vamp=Early kill him
Pro Vamp=Let him suffer without food
You should really consider playing with a lot of feeders Clue, this is way more interesting than toying with the poor feedless vamp in my opinion.
Question yourself before saying that. When you played with me, I could barely afford an assassin since everyone was either kicked, or they left once their wall is broken =.="
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Post by Greg Sun Apr 12, 2009 11:01 pm

I had a game like that and the vamp got so pissed... But i did not even kick 1 person and hes like "WTF WHY DO YOU KEEP KICKING" and i'm like "Look at the Replay i have not kicked 1 person"
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Post by Englocked Mon Apr 13, 2009 4:37 am

!|cff0000ffClue wrote:
Question yourself before saying that. When you played with me, I could barely afford an assassin since everyone was either kicked, or they left once their wall is broken =.="

I always play in public games where there are many feeders. The only game I played with you was for us to proove our point, it was unfair and boring but I usually don't play games like that.

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Post by alvinchiew Mon Apr 13, 2009 6:16 pm

even public games have a chance you'll be playing with all pro human.....
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Post by Englocked Tue Apr 14, 2009 4:15 am

Hmm ye, I also have a chance to get hit by a meteorite or live past 120 years but it's not likely you got to admit.

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Post by rqx Tue Apr 14, 2009 5:12 am

Englocked wrote:Hmm ye, I also have a chance to get hit by a meteorite or live past 120 years but it's not likely you got to admit.
True.. Alvin you must have an abundance of pro vamp speed players on your realm cause on uswest the chances of playing with all pro humans go down exponentially as more people join the game

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Post by GosuSheep Tue Apr 14, 2009 7:29 am

Back to productive posts:

I would like help the community, as opposed to the map. What I mean by this is to establish some sort of standard protocol for playing vamp speed. In Sheep Tag, we call this "Sheep Tag Theory." With the help of the more advanced players, I could create and document a "Vamp Speed Theory" that would drastically improve the active players' skill, help players have a better understanding of the resources available to them in the map and how to use them, and a better grasp of teamwork. This of course would not throw out the need for improvisation, but instead enforce guidelines on how to bring your team to victory.

This kind of development really does involve a huge series of in-house games with nothing but pros to completely analyze competitive aspects of the game. However, the initial stages of "VS Theory" could be arbitrarily manifested through a couple games with a couple of really good players.
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Post by alvinchiew Tue Apr 14, 2009 2:51 pm

rqx wrote:
Englocked wrote:Hmm ye, I also have a chance to get hit by a meteorite or live past 120 years but it's not likely you got to admit.
True.. Alvin you must have an abundance of pro vamp speed players on your realm cause on uswest the chances of playing with all pro humans go down exponentially as more people join the game

Hmm, if i am the host vamp speed players who knows me will join my game, as in those people who ask me some pointers and i give it to them without hesitation haha~, summore in garena when people doesn't understand the game, they would just leave the game. So mostly will play with the same players all day round ~.~
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Post by xcape Thu Apr 23, 2009 7:28 pm

some new skins and spells would be nice, *cough and the lvl 100 vamp spell taken away cough*

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Post by alvinchiew Thu Apr 23, 2009 8:26 pm

* cough cough * most games vamp cant even up till lvl 100 * cough cough *


Last edited by alvinchiew on Thu Apr 23, 2009 8:26 pm; edited 1 time in total (Reason for editing : typo *cough *)
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