How would you improve Vamp Speed??
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GosuSheep
LostFlip
.Dumb
!|cff0000ffClue
Gippal
Englocked
Greg
windzblaze
Brule
SaMmM
rinxx420
15 posters
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Re: How would you improve Vamp Speed??
I just had a game with alvin . He massed his gold for a lvl 1 end game comet and killed tht vamp b4 vamp able to hit the comet tower . He built that comet on a free land , not even in base >.< .
This is vamp SPEED , no game more than 30 mins ^^
This is vamp SPEED , no game more than 30 mins ^^
pikachu88- Number of posts : 24
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Re: How would you improve Vamp Speed??
lol.... is that a compliment or do you mean other things
alvinchiew- Admin
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Re: How would you improve Vamp Speed??
true, longer game would be much more challenging
alvinchiew- Admin
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Re: How would you improve Vamp Speed??
Longer game won't be much of challenging if the vampire isn't fat to the very bit.alvinchiew wrote:true, longer game would be much more challenging
Re: How would you improve Vamp Speed??
that's why i always check how pro is the vamp be4 GG him A.S.A.P lolz
alvinchiew- Admin
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Re: How would you improve Vamp Speed??
Usually i do long games... Then i don't have to restart at the beginning...
Re: How would you improve Vamp Speed??
You should really consider playing with a lot of feeders Clue, this is way more interesting than toying with the poor feedless vamp in my opinion.!|cff0000ffClue wrote:Noob Vamp=Early kill him
Pro Vamp=Let him suffer without food
Englocked- Number of posts : 193
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Re: How would you improve Vamp Speed??
Question yourself before saying that. When you played with me, I could barely afford an assassin since everyone was either kicked, or they left once their wall is broken =.="Englocked wrote:You should really consider playing with a lot of feeders Clue, this is way more interesting than toying with the poor feedless vamp in my opinion.!|cff0000ffClue wrote:Noob Vamp=Early kill him
Pro Vamp=Let him suffer without food
Re: How would you improve Vamp Speed??
I had a game like that and the vamp got so pissed... But i did not even kick 1 person and hes like "WTF WHY DO YOU KEEP KICKING" and i'm like "Look at the Replay i have not kicked 1 person"
Re: How would you improve Vamp Speed??
!|cff0000ffClue wrote:
Question yourself before saying that. When you played with me, I could barely afford an assassin since everyone was either kicked, or they left once their wall is broken =.="
I always play in public games where there are many feeders. The only game I played with you was for us to proove our point, it was unfair and boring but I usually don't play games like that.
Englocked- Number of posts : 193
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Re: How would you improve Vamp Speed??
even public games have a chance you'll be playing with all pro human.....
alvinchiew- Admin
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Re: How would you improve Vamp Speed??
Hmm ye, I also have a chance to get hit by a meteorite or live past 120 years but it's not likely you got to admit.
Englocked- Number of posts : 193
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Re: How would you improve Vamp Speed??
True.. Alvin you must have an abundance of pro vamp speed players on your realm cause on uswest the chances of playing with all pro humans go down exponentially as more people join the gameEnglocked wrote:Hmm ye, I also have a chance to get hit by a meteorite or live past 120 years but it's not likely you got to admit.
rqx- Mood :
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Re: How would you improve Vamp Speed??
Back to productive posts:
I would like help the community, as opposed to the map. What I mean by this is to establish some sort of standard protocol for playing vamp speed. In Sheep Tag, we call this "Sheep Tag Theory." With the help of the more advanced players, I could create and document a "Vamp Speed Theory" that would drastically improve the active players' skill, help players have a better understanding of the resources available to them in the map and how to use them, and a better grasp of teamwork. This of course would not throw out the need for improvisation, but instead enforce guidelines on how to bring your team to victory.
This kind of development really does involve a huge series of in-house games with nothing but pros to completely analyze competitive aspects of the game. However, the initial stages of "VS Theory" could be arbitrarily manifested through a couple games with a couple of really good players.
I would like help the community, as opposed to the map. What I mean by this is to establish some sort of standard protocol for playing vamp speed. In Sheep Tag, we call this "Sheep Tag Theory." With the help of the more advanced players, I could create and document a "Vamp Speed Theory" that would drastically improve the active players' skill, help players have a better understanding of the resources available to them in the map and how to use them, and a better grasp of teamwork. This of course would not throw out the need for improvisation, but instead enforce guidelines on how to bring your team to victory.
This kind of development really does involve a huge series of in-house games with nothing but pros to completely analyze competitive aspects of the game. However, the initial stages of "VS Theory" could be arbitrarily manifested through a couple games with a couple of really good players.
Re: How would you improve Vamp Speed??
rqx wrote:True.. Alvin you must have an abundance of pro vamp speed players on your realm cause on uswest the chances of playing with all pro humans go down exponentially as more people join the gameEnglocked wrote:Hmm ye, I also have a chance to get hit by a meteorite or live past 120 years but it's not likely you got to admit.
Hmm, if i am the host vamp speed players who knows me will join my game, as in those people who ask me some pointers and i give it to them without hesitation haha~, summore in garena when people doesn't understand the game, they would just leave the game. So mostly will play with the same players all day round ~.~
alvinchiew- Admin
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Re: How would you improve Vamp Speed??
some new skins and spells would be nice, *cough and the lvl 100 vamp spell taken away cough*
xcape- Number of posts : 5
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Re: How would you improve Vamp Speed??
* cough cough * most games vamp cant even up till lvl 100 * cough cough *
Last edited by alvinchiew on Thu Apr 23, 2009 8:26 pm; edited 1 time in total (Reason for editing : typo *cough *)
alvinchiew- Admin
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