Text Fixes v.46

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Text Fixes v.46

Post by Silversong on Sat Apr 11, 2009 7:52 pm

Hi there.

Since Dumbass refused comment and didn't care to become a mini and chat a little (Jesus Christ, Vamp in the new version is close to unstoppable), I am going to put these text fixes up here. They are mostly concerned with a) spelling or grammatical issues/typos and b) wrong or outdated item/upgrade description. I will post each item with a running code and a prefix for text [txt], data [dat] or other [misc] issues. With [txt] fixes I have at times taken the liberty to form an entire text instead of just correcting single words or sentences. I also suggest you remove all warning labels, most of them are still from Fire.

I Human

[I.1] [txt] Repair: Slowly regenerates the HP of one building while active.
[I.2] [txt] Blink: Instantly teleports your human to any point on the map.

II Buildings (build menu)

[II.1] [txt] Wall of Health: Has a Heal Aura that slowly regenerates HP of nearby units. Can cast Healing Wave to heal friendly units and buildings.
[II.2] [txt] Gold Mine: Generates one gold every 30 seconds. Has very fast HP regeneration.
[II.3] [dat] Pearl Tower: Has no attack.
[II.4] [txt] Slayer's Vault: Tier 1. The Vault gives you new building options and is upgradable to higher tier base buildings.
[II.5] [txt] Citadel: Tier 2. The Citadel is a higher tier base that grants you new building and unit options.
[II.6] [txt] Command Center: Tier 3. The command center gives new research and unit options. Can cast a map-wide reveal to show invisible enemy units.
[II.7] [txt] Base of Operations: Final Tier. The highest level base in the game. Gives you additional research options and allows you to build the best buildings. Can cast a map-wide reveal to show invisible enemy units.
[II.8] [txt] Ultra Research Center: Provides new research options and allows you to train the Super Builder.
[II.9] [txt] Lumber House: Allows you to train better harvesters. Also activates new building options.
[II.10] [txt] Deforestation House: Allows you to train better harvesters as well as a Super Builder. Also activates new building options.
[II.11] [txt] Super Gold Mine: cp. [II.2]
[II.12] [txt] Ultra Gold Mine: cp. [II.2]
[II.13] [dat] Ruby Wall (from Super Builder]: Build Time, base defense need fixing
[II.14] [misc] Vault of Lights: Point of this building? Maybe put items into Citadel Menu.
[II.15] [dat] Comet Tower: base damage 13751
[II.16] [txt] Fake blood box: Blows up when destroyed.
[II.17] [txt] Wall of Sight : Can detect invisible units.
[II.18] [txt] Meat Wall: Typo: "absorbs"
[II.19] [txt] Purity Wall: Increases attack damage of nearby towers.
[II.20] [txt] All Walls: Base HP and armor don't fit descriptions

III. Units:

[III.1] [txt] Worker: Harvests wood at a rate of 100 per load. Can self-detonate to free up resources or when under attack by a vampire.
[III.2] [txt] Furbolg: Harvests wood at a rate of 800 per load. Can self-detonate to free up resources or when under attack by a vampire. Also has a ranged blink ability.
[III.3] [txt] Fang Harvester: Harvests wood at a rate of 2400 per load. Can self-detonate to free up resources or when under attack by a vampire. Also has a ranged blink ability.
[III.4] [txt] Fire Spawn: Harvests wood at a rate of 9600 per load. Can self-detonate to free up resources or when under attack by a vampire. Also has a ranged blink ability.
[III.5] [txt] Satyr: Harvests wood at a rate of 38400 per load. Can self-detonate to free up resources or when under attack by a vampire. Also has a ranged blink ability.
[III.6] [txt] Super Builder: Constructs higher buildings and repairs damaged ones. Can instantly teleport to any point on the map.
[III.7] [misc] Super Builder: is a dupe on both command center and Deforestation house. Same goes for Goblin Builder on base and insane deforestation.
[III.8] [txt] Super Builder: Blink : Instantly teleports your Builder to any point on the map.
[III.9] [txt] Super Builder: Repair: cp. [I.1]

IV. Research

[IV.1] [txt] Rifles: Grants your human a long range attack.
[IV.2] [txt] Worker Motivation: Gives an additional 250 HP to your workers.
[IV.3] [misc] Blink Extension: Pointless, since all builders have it already.
[IV.4] [txt] Automatic homing missiles

V. Items

[V.1] [txt] V3x: . This; Restock: 240 seconds
[V.2] [txt] Bin Laden: . Does; less damage
[V.3] [txt] Meat Carrier: A heavy melee unit with very strong armor. Can not be destroyed while on creep. Provides food for extra units.
[V.4] [txt] Pulse Staff: on each jump
[V.5] [txt] Assassin: An invisible killer designed to destroy harvesters. Has a blink with 500 units range. Can not be teleported to.
[V.6] [txt] Acid Bomb: reduces the armor
[V.7] [txt] V3 instantly
[V.8] [txt] Doom Guard: than
[V.9] [txt] Recipe Blast Staff: . Can deal; +75x your intelligence

Bonus: Intro Text loss of control

I would like to thank all the people who constructively participated in my playtesting sessions this week. I also wish eternal damnation upon all those who refuse to follow simple instructions in playtesting (DO NOT ATTACK THIS BASE) as well as normal sessions (MINIS LEAVE FFS). Thank you for being dicks, learn to bloody play and please stop accusing me of hacking/cheating. If you join a game with PRO ONLY! in the title, don't whine when you die within 5 minutes (most of the time by accident, it's not like I'm trying to bite the hand that feeds me).

Big thanks also to the maintainers of one of the best if not the best vampire version out there, DumbassKing and Sammm. Can you guys add your own emotes to the BB? If so I might have one of a vampire that's really awesome.

EDIT:

[dat] Minion Power Upgrade (shade dmg) says +10 dmg where it actually gives +300


Last edited by Silversong on Tue Apr 21, 2009 5:43 am; edited 2 times in total

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Re: Text Fixes v.46

Post by rqx on Mon Apr 13, 2009 1:25 pm

The way you structured your corrections made it really hard to follow. For all this work I would have ss in-game + cut up images for supporting backup to view the original against your proposed change. Just thought I'd give you feedback, but good work on the compilation.

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Re: Text Fixes v.46

Post by Greg on Mon Apr 13, 2009 2:21 pm

Im very confused... I follow it little.

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Re: Text Fixes v.46

Post by Silversong on Mon Apr 13, 2009 6:03 pm

Actually, screenshooting everything would have made this twice as much work and I don't think the way maps are maintained lends itself well to such a strategy. Remember, they have text fields in the editor for all these items and buildings etc. so the structure they have to follow will be naturally be very different from the one us players can see.

I don't know the exact names of these items in the map (the are usually coded like ITM_pulse_staff or along those lines), so the only way I can give the guys my corrected texts is in this fashion, which they can then cut&paste for the complete ones or fix where I stated what is wrong with the ones currently there. These are like 2-3 sentences tops, should not be hard at all to find the problem.

I trust they will implement at least some of these corrections come next version.

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Re: Text Fixes v.46

Post by rqx on Mon Apr 13, 2009 7:02 pm

It's only SaMmM that is developing the map right now and I don't know if it is very easy for him to take your list and apply it to the editor. From the forum user perspective, you just have a bunch of text out there and no original reference to show what you think needs to be changed and you have added italics and abbreviations all over the place in your list.

..everything would have made this twice as much work..
If you are doing any job, give it 100%. If it's twice as much work maybe you should have done it anyways for completeness. For instance, as a worst case scenario this list could be overlooked if it's not presented coherently or correctly. All your time goes down the drain. Make it right buddy

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Re: Text Fixes v.46

Post by SaMmM on Mon Apr 13, 2009 8:07 pm

Its ok to look at. Smile

Will see and make changes when necessary.

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Re: Text Fixes v.46

Post by Silversong on Mon Apr 13, 2009 10:48 pm

rqx wrote:
..everything would have made this twice as much work..
If you are doing any job, give it 100%. If it's twice as much work maybe you should have done it anyways for completeness. For instance, as a worst case scenario this list could be overlooked if it's not presented coherently or correctly. All your time goes down the drain. Make it right buddy

The complete quote ofc contains my saying that the map editor doesen't work that way. Screenshots in my opinion will not help the process, since in the editor you're not looking at this the same way you are when playing. If SaMmM needs any clarification on where exactly a specific item is located he can always ask, but I doubt that will be necessary.

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Re: Text Fixes v.46

Post by MySpaceBarBroke on Mon Apr 13, 2009 11:08 pm

Does this really matter? I really, i mean really doubt anyone even reads the descriptions anyway.
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Re: Text Fixes v.46

Post by Silversong on Mon Apr 13, 2009 11:38 pm

Well, maybe I'm the only one but still, some of these are grammatically wrong which kinda trip me up, others have factual errors which may or may not confuse newbies. Since newbies are my #1 qualm about vampire speed, anything I can do to alleviate their difficulties, i do gladly. You wanna keep this on the down low, but I'm actually planning a tutorial podcast about Vamp Speed. This was a cakewalk in comparison.


Last edited by Silversong on Tue Apr 14, 2009 5:04 pm; edited 1 time in total

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Re: Text Fixes v.46

Post by rqx on Tue Apr 14, 2009 5:04 am

Silversong wrote:Well, maybe I'm the only one but still, some of this are grammatically wrong which kinda trip me up, others have factual errors which may or may not confuse newbies. Since newbies are my #1 qualm about vampire speed, anything I can do to alleviate their difficulties, i do gladly. You wanna keep this on the down low, but I'm actually planning a tutorial podcast about Vamp Speed. This was a cakewalk in comparison.
A little OCD there?? Smile All those spelling errors stick out like a sore thumb but to me they have little impact on the fun gameplay which is what I'm playing vamp speed for. Spelling and grammar fixes just make the map more polished/professional and that is not a bad thing at all.

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Re: Text Fixes v.46

Post by GosuSheep on Tue Apr 14, 2009 7:22 am

Tsk tsk tsk.

Silversong is right on the money trying to fix these errors, people! Believe it or not, the professional appearance of a map is HIGHLY appealing to new players. If the tooltips are informative AND CORRECT, players are more likely to have a positive outlook on the map, leading them to play again.

Silversong, I personally thank you for going through the hard work of getting this list together! These small issues bug me a lot!

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Re: Text Fixes v.46

Post by MySpaceBarBroke on Tue Apr 14, 2009 7:59 am

GosuSheep wrote:Tsk tsk tsk.

Silversong is right on the money trying to fix these errors, people! Believe it or not, the professional appearance of a map is HIGHLY appealing to new players. If the tooltips are informative AND CORRECT, players are more likely to have a positive outlook on the map, leading them to play again.

Silversong, I personally thank you for going through the hard work of getting this list together! These small issues bug me a lot!

GosuSheep

I guess so...Guess it helps newbies, but for us (advanced players, or known as "pros") we don't care about them, like srsly who sits there and reads the description for every single building/unit/hero/items. But i do agree it would help newbies.
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Re: Text Fixes v.46

Post by GosuSheep on Tue Apr 14, 2009 10:17 am

The advancement comes from new players. New players need tooltips to get a leg up on the game.
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Re: Text Fixes v.46

Post by Greg on Tue Apr 14, 2009 10:20 am

SpaceBar i take offense to you saying "Like srsly who sits there and reads the discription" I sit there and read them actually...

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Re: Text Fixes v.46

Post by !|cff0000ffClue on Tue Apr 14, 2009 5:06 pm

MySpaceBarBroke wrote:I guess so...Guess it helps newbies, but for us (advanced players, or known as "pros") we don't care about them, like srsly who sits there and reads the description for every single building/unit/hero/items. But i do agree it would help newbies.
New players, and professionals do read the description just in-case there are changes in the in-game logs.
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Re: Text Fixes v.46

Post by Greg on Wed Apr 15, 2009 4:53 am

*Cough* And Greg *Cough*

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